University of Computer & Game Technology-Research and Development
Offering: A Private K-12 School or A Charter K-12 School
Proposal/Application

Offering K-12 Through 6-Year University: A Student Career Opportunity
Student Membership in Altered Planes Entertainment’s internship/apprenticeship entrepreneur programs

Copyright(c)GlobalYouthDevelopment1999

VISIT

Parent Corporation: Global Youth Development
A Not For Profit Corporation IRS Codes
Private Status, Code IRS A 501 (C) (3) Corporation
Public Charity Status 509 (A) (1) Classification IRS 170 (B) (1) VI

Sister Corporations:
Altered Planes Entertainment (Game Company)

Altered Planes Entertainment (Institute)

University of Thinkers and Doers

Table of Contents

Goals GYDI, UCGT-RG, APE

Executive Summary

(I.) Mission and purpose of the proposed charter schools
A. Statement of needs
B. Education needs of the target student population
C. Mission and philosophy
1. Mission
2. Philosophy

D. Innovation
E. Education focus
F. Goals
G. An equal starting point for every child
1. Improvement in minority test scores
2. Cultural diversity in action
3. Real-world skill employer needs
4. Increased cognitive development

(II.) UCGT advantages for a private and public Charter Schools school

A. Opportunity for an extended school year
B. Kids teaching kids
C. Flexibility to preserve study in all grades
D. A collegial format for our teachers
E. A longer school day
F. Efficient and Quick Response to Changing Needs

(III.) Benefit of UCGT-Private & Public Charter Schools to the District
(IV.) Description of organizational structure
A. Advisory committee
B. Parent advisory committee
C. Meetings
D. Role of Principal
(V.) Incorporation & by-law's
A. Current status
B. Resolutions
(VI.) Term of this charter
(VII.) Revocation of this charter
(VIII.) Our Board Members
A. Resumes of current members Of GYDI
B. Policy on board members conflicts of interest

(IX.) Role and duties of the sponsor of the school

(X.) Personnel policies
A. Prohibition of discrimination in employment
B. Policy for securing personnel services
C. Employee welfare and safety
D. Hiring and termination of personnel
E. Evaluation of personnel
 F. Payroll
G. Benefits and retirement
H. Employee records
I. Employee conflicts of interest
J. Certification of professional staff
K. Personnel qualifications

L. Job descriptions
1. Principal/Administrator/Executive
2. Administrator
3. Assistant Principal
4 School secretary
5. Classroom teachers 6. Special education teachers
7. Physical education teachers
8. Paraprofessional aides
9. Custodian

(XI.) KCMO School District employee's rights when retained by a CHARTER SCHOOL

(XII.) Professional development plan

(XIII.) Enrollment procedures and recruiting methods
A. Admission policies
B. Admission procedures
1. The initial year
2. Standard admissions operations

(XIV.) Grade and class sizes

(XV.) Calendar of operation

(XVI.) Educational philosophy
A. Our goals for our students
B. Learning methods and outcome
C. Student Promotion Policy
D. Educational Program and Curriculum
a. Academic Design
b. Curriculum
c. Method of Instruction
E. Measuring the Effectiveness of our School
F. Students Goals and Pupil Performance Standards
G. Attendance Policies
H. Discipline Policies
I. Counseling Services
J. Learning Strategies for a low Achieving Student
K. Meeting the Needs of Special Education Students
L. Parent Participation

(XVII.) Facility and Site

(XVIII.) Financing the Schools

(XIX.) UCGT Requirements for Charter Schools

(XX.) Financial Clause

(XXI.) Public School Pledge

(XXII.) Funding

(XXIII.) Teachers Recruitment

(XXIV.) Progressive Technology Plan

(XXV.) Practicums

(XXVI.) Student Performance Accountability

(XXVII.) Curriculum

(XXVIII.) Language Arts' Goals and Objectives Stated as Outcomes and Standards

(XXIX.) Math Objectives

(XXX.) Science Objectives

(XXXI.) Social Studies Objectives, Pre-K-2

(XXXII.) Severability

(XXXIII.) Support Information

(XXXIV.) Budget

XXXV. What is not added at this time to the Curricula Section is Programming and other Computer Science Curricula which will be Included.

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Global Youth Development
And
UNIVERSITY OF COMPUTER & GAME TECHNOLOGY-RESEARCH AND DEVELOPMENT

Presents: University of Computer & Game Technology, A Private and Public Charter K-12 Schools
To be located within the boundaries of the:
Kansas City Missouri School District, Kansas City , Missouri

UCGT-Private and Public K-12 Charter School & Six-Year University featuring:
Inter-disciplinary curriculum and focus on:
High risk students and school dropouts, along with gifted students
 
UCGT-Private K-12 School and UCGT-Public Charter School K-12

PROPOSAL AND APPLICATION

To Be Submitted to:
Missouri State Board of Education

Board Members
James E. Grow, CEO, President
India B. Grow, Executive Vice-President
James M. Grow, Vice-President, Computer Technology
Robert D. Grow, Vice-President, Computer Game Technology
Dustin McBeth, Vice-President, Computer Programming

Goals: The Board of Directors, GYDI, UCGT-RG, APE

Having the State Board of Education and Missouri Legislators in Jefferson City, Missouri, allowing University of Computer & Game Technology Public and Charter Schools running from Child Development through K-12 continuing on into a full six-year university in computer and game technology-research and development and a curricula in advanced computer science.

The State Board of Education and Missouri Legislators will be the determining factor in weather will GYDI, UCGT-R&G, APE will operate as a “Private School” or “Public Charter School” and/or both.

The deciding factor is allowing GYDI, UCGT-RG, APE to move away from the political correct curricula and return back to the basic; “Reading”, “Writing”, “English”, “Math”, “Science”; educating the youth for what will really not only help the with a better future, but the communities they live in as a whole.

GYDI, UCGT-RG, APE will operate with smaller classrooms, two teachers in each classroom, stronger discipline, stronger family involvement, non-existence of “Bullies” and “Peer Pressure”, working towards “Kids Teaching Kids”. Devoted towards a “Student Career Opportunity Program” evolving from the 12 grade into Altered Planes Entertainment’s internship/apprenticeship entrepreneur programs, hands on education to not only improve learning skills but hands on reinforces these needed learning knowledge and skills.

Either way, GYDI, UCGT-RG, APE decides to go, “Private School” or “Public Charter School” the decision on operating as either one of or both types of schools. Tax dollars will not be the only financial support; additional monies from Global Youth Development and Altered Planes Entertainment, a Kansas City game development company will add funding each year to support University of Computer & Game Technology Public and/or Charter Schools running from Child Development through K-12.

GYDI, UCGT-RG, APE wishes to consider our Child Development through the 12 grade a corporate school.

Thank you,

James E. Grow, Founder

EXECUTIVE SUMMARY

University of Computer & Game Technology Public and Charter Schools; Child Development through K-12 continuing on into UCGT Six-Year University earning degrees in Computer & Game Technology and computer science, earning a Bachelor or a Masters Degrees in computer game creation and design or computer science at the same combined campus.

UCGT goal is to keep the same children from daycare- kindergarten through the twelfth grade then enter into University of Computer & Game Technology. To prepare them for life, students in the elementary grades will be taught not only school curricula, but the proper etiquette for social conduct that that they will need all their lives. In the higher grades, they will learn how to dress, act, and talk to future corporate employers.

University of Computer & Game Technology Public and Charter Schools will give seminars on the knowledge and skills they will require from them once they reach the job markets. They will be taught how to fill out job applications in the seminars. But more importantly, they will be taught to avoid peer pressure and other things that are harmful to them. All the students will be taught to be leaders not followers, to make their own decisions.

University of Computer & Game Technology K-12 Schools will prepare students for life after school. From an early age the student will be taught leadership roles, how to be leaders in their own communities, how to react to neighborhood problems, both economic and social. These students will be prepared to help organize their neighborhoods to solve neighborhood problems, to pull their communities together in partnership and to turn their neighborhoods around. The students will be taught how to survive in life no matter what they lose.

School District across the nation are and have been failing for decades, for many children, existing teaching policies are not working. Teachers are teaching in isolation. They are given a formula and guidelines and told not to deviate from them. The real opportunity for the teachers to teach is lost in the policies of the school district, school boards, and Teachers Unions, lost so they don't teach but manage.

University of Computer & Game Technology K-12 Schools has a new and innovative teaching plan: teaching without isolation, instead teaching in coordination.

University of Computer & Game Technology K-12 Schools plans to be locate in the mid-town area of Kansas City, Missouri. Centrally located between several equally important institutions such as the Kansas City, Missouri School District, University of Computer & Game Technology, Kansas City Art Institute, Penn Valley Community College. UCGT K-12 Schools will feature unified, interdisciplinary curricula stressing writing and critical thinking skills, biggest emphasis on science and math.

UCGT will be dedicated to finding and teaching teachers and instruct and re-instruct these teachers until interdisciplinary curricula stressing writing and critical thinking skills come second nature to them. University of Computer & Game Technology K-12 School teachers will have to be committed to the students and open to new teaching techniques and methods. UCGT professors will train the teachers to be proficient in interdisciplinary teaching. Two teachers will be placed in each classroom and trained to coordinate. They will work together with the same teaching techniques. When valuable new ideas arise in teaching, one teacher will be pulled, out and undergo continuing teachers training; then when the teacher returns back to the classroom the other teacher will enter training. The teaching will be unconventional in many ways, featuring not only an interdisciplinary curriculum, but also peer teaching at every level.

Both UCGT private and public schools will run twelve months a year and six days a week. The teaching pace will be slower so no one should fall behind. The added school period will stop kids from getting bored in the summer and keep kids from getting into trouble. Break periods will still be included into the school year but spaced out. This way when family vacations are planned the children can go and not fall behind.

University of Computer & Game Technology K-12 Schools will bring together teachers, administrators, staff, students and the community to work as a team that recognizes, accepts, and respects individual differences in each of our students and employees. University of Computer & Game Technology K-12 Schools will work closely with the surrounding community organizations and neighborhood associations that are within the boundaries of University of Computer & Game Technology-Research and Development campuses, will operate both schools from Child development programs through the twelfth grade, but will bus in students from other areas, which will include high-risk kids. Both schools will be run the same way and research will be conducted to help close the gap between the two different schools.

University of Computer & Game Technology K-12 Schools hopes to instill confidence and self-respect in each child, and to teach them that in order to get respect they must first give respect. The approach will be to discontinue wrong behavior by taking the negative and showing the damage it can cause, thus turning behavioral problems into positive learning experiences for all. John Dewey (1859-1942), who ran The Laboratory School at the University of Chicago , believed education should be based on experience to prepare students to assume personally fulfilling roles in society. We agree, and hope to produce honest, successful, independent adults who will be leaders and benefit society as a whole.

(I.) MISSION AND PURPOSE OF THE PROPOSED CHARTER SCHOOL

A.     STATEMENT OF NEEDS:

University of Computer & Game Technology ideas were born in the needs of the children of 90's; something has to be done to keep the children interested in learning. The current system is just not working. New and innovative teaching methods must be used. By carefully selecting the right teachers, who will have an environment in which to teach and not be bouncers or hall monitors, University of Computer & Game Technology K-12 Schools teacher's priorities will be to deal with the needs of the students rather than the needs of the schools. Classes will start and end later in the day; this will help keep the kids off the streets, hanging around waiting for their parents to get home. Children will be allowed to come to school earlier and eat breakfast, then either study or work with the arts. University of Computer & Game Technology hopes to interest the children in arts of all kinds with emphasis on computer art, graphic etc.

B.      EDUCATION NEEDS OF THE TARGET STUDENT POPULATION:

The ages of our students will be from two years of age in child development through the twelfth grade. University of Computer & Game Technology K-12 Schools hopes to serve the kids that need help the most, kids falling behind who are discouraged and contemplating dropping out altogether. We will work hard to bring school dropouts back into the system; child development any UCGT daycare will be provided to young parents. Handicapped children will have special teachers to deal with each individual need. University of Computer & Game Technology K-12 Schools wants to teach all types of children; they all need and deserve as much help as possible. Classes will be small so there can be more attention to the students. We hope to serve the needs of the neighborhood in which the school is located. University of Computer & Game Technology K-12 Schools understands that the community wants to go back to neighborhood schools, but Global Youth Development, Inc., and her sister corporation University of Computer & Game Technology K-12 Schools will import high-risk kids as well. We hope to help the community with their needs, if any, for language, or adult education. University of Computer & Game Technology K-12 Schools will have classroom instruction on line as well, this will help students which stay home sick to not fall behind and be able to interact with the teachers.

     C.      MISSION AND PHILOSOPHY

I.     MISSION

Our society today has produced an abundance of children High Risk to become drug or alcohol abusers, or who are destined to live outside the legal norms society sees as acceptable. University of Computer & Game Technology K-12 Schools hopes to provide these children with a multi-cultural educational alternative, which will encourage their choice to become productive, successful citizens. We hope to take the negative behavior of aggressive children, and bullies, and focus their leadership abilities into positive skills for success.

2.     PHILOSOPHY

Every child has a right to a decent well-rounded education. A child should not be hindered from experiencing educational opportunities because of his or her background. We want each child to be educated rather than trained, to become employers and governors as opposed to becoming employees and being governed. Our desire is to teach children how to think critically and independently. As children mature mentally and emotionally, they should be able to make sound decisions and become accountable for the choices they make. Behavior and responsibility precedes freedom. If parents want to have or raise responsible children, they must give them responsibilities. Likewise, teachers must do the same thing with their students. Our children have been trained to memorize and not educated to think. University of Computer & Game Technology K-12 Schools will make a difference. We believe instructional implementation is culturally relevant teaching.

Every child has a right to a decent well-rounded education. A child should not be hindered from experiencing educational opportunities because of his or her background. We want each child to be educated rather than trained, to become employers and governors as opposed to becoming employees and being governed. Our desire is to teach children how to think critically and independently. As children mature mentally and emotionally, they should be able to make sound decisions and become accountable for the choices they make. Behavior and responsibility precedes freedom. If parents want to have or raise responsible children, they must give them responsibilities. Likewise, teachers must do the same thing with their students. Our children have been trained to memorize and not educated to think. University of Computer & Game Technology K-12 Schools will make a difference. We believe instructional implementation is culturally relevant teaching.
         •         When students are treated as competent they are likely to demonstrate competence.
         •         Establishing a "buddy system" will enable more advanced students to mentor those students having difficulty grasping the subject matter.
         •         When teachers provide instructional "scaffolding", students can move from what they know to what they need to know.
         •         The focus of the classroom must be on instruction not simply control.

Real education is about extending students' thinking and abilities. Effective teaching involves in-depth knowledge by the teachers of both the students and the subject matter. University of Computer & Game Technology K-12 Schools wants to take teachers out of isolation. The teachers should be innovative in their teachings not just follow state guidelines.

     D.      INNOVATION

University of Computer & Game Technology K-12 Schools will concentrate on high-risk kids. Smaller classes will allow more "one on one" with the students. The arts will be strong in both schools. From the media center, operated by Altered Planes Entertainment’s own Production Company, will come videos and films dealing with troubled youth. University of Computer & Game Technology K-12 Schools and Altered Planes Entertainment Production Company plans to use students in the film production; they will be paid money for doing so. Kids at high-risk can find an area that they may enjoy; this could range from working a camera to custom designing and building a sound stage. This creative activity could keep them in school, because they may find something they really enjoy. There will be live theater, an acting program, an intensive photography and video program, etc. The students will have to maintain good grades to participate in any programs outside the curriculum. This should motivate them to work hard at their studies so as to earn activities they love.

Altered Planes Entertainment is a Kansas City game development company, UCGT is sure the students will find several areas of interest and challenges encouraging them to strive to learn more eagerly than regular school students.

     E.      EDUCATION FOCUS

Is to make learning fun and interesting; to be more one on one with each student; to show the students that not only do the teachers care, but the whole school as well; to give the students as much support as possible and make the students feel they are part of the school; to avoid compartmentalizing learning by having math and science combined with English, speech, and reading and writing. This will be the inter-disciplinary aspect of learning, including the hand-son learning of the real everyday applications.

1.      IMPROVEMENT IN MINORITY TEST SCORES

University of Computer & Game Technology K-12 Schools will provide child development through the first grade, including games that challenge the mind and enhance learning skills. Computer games will introduce the children to computers and to keyboard usage. All types of techniques will be tried. These ideas should help improve the test grades of several different minorities.

2.     CULTURAL DIVERSITY IN ACTION

University of Computer & Game Technology K-12 Schools teachers will be from all walks of life and from multi- cultural backgrounds. All teachers will teach an integrated cross curriculum and also teach a foreign language, starting out with Spanish or Japanese or the suggested languages which the corporate community feels is needed. The Spanish language will be taught to help the neighborhoods and the student's families. Japanese will be taught because it appears to be the wave of the future. Students will be taught about different cultures and to respect them.

3.     A REAL-WORLD SKILL EMPLOYER NEED

Employers in the Kansas City area need employees that are familiar with different cultures and that are bilingual. University of Computer & Game Technology K-12 Schools will have several different Fortune 500 companies come in and talk to all grades about what they expect from their employees. The companies will make suggestions about the college courses the students should take. This will be to encourage the students not only to stay in school, but also to learn as much as is available to them.

4.      INCREASED COGNITIVE DEVELOPMENT

Research shows that early exposure to computer games and a second language increase the pace and complexity of the brain's development. Children who learn a second language excel not only in math and science, but do better in all subjects. (See How The Brain Learns, by Dr. David A. Sousa, National Association of Secondary School Principals, and Teaching with the Brain in Mind, by Eric Jensen, association for Supervision and Curriculum Development). top

(II.) UCGT advantages for a private and public Charter Schools

A.     OPPORTUNITY FOR AN EXTENDED SCHOOL YEAR

With the extended school year running twelve months; with breaks every quarter; and with school starting and ending later in the day, students will have more time to learn and University of Computer & Game Technology K-12 Schools will help the students' families by protecting their children, keeping them off street corners and out of shopping malls, just hanging around for something to do.

B.     KIDS TEACHING KIDS

Students in the high grades will work with students in lower grades; this will reinforce not only learning and teaching skills, but be a self-esteem builder for the student that actually is hands-on with another student. The same technique will be used within grades. Kids teaching kids will be done one-on-one, and in-groups. Each group will be assigned a student team-teachers. Each student can then interact with the same teachers for all three years, then continue on into the next group. Some of the student team-teacher will come back to teach at their old charter school if education is their goal. University of Computer & Game Technology K-12 Schools goal is to encourage greater and more lasting student/teacher bonds and increase stability in the students' lives. In addition, University of Computer & Game Technology K-12 Schools will teach the older students responsibility and leadership. We hope these techniques will help high-risk students.

C.     FLEXIBILITY TO PRESERVE STUDY IN ALL GRADES

We will have the flexibility to ensure that all subjects are taught in the target areas, even if this means that special teacher scheduling is required. University of Computer & Game Technology K-12 Schools will hire outside teachers for specific projects or subjects. This approach facilitates achievement of our school's mission statement. However, we aim at putting together a group of gifted, passionate teachers committed to interdisciplinary education, and this group should be capable of filling most, if not all, of our teaching needs.

D.     A COLLEGIAL FORMAT FOR OUR TEACHERS

University of Computer & Game Technology K-12 Schools carefully selected teachers will commit to the mission of UCGT schools; they will have a big task ahead of them, but will be compensated well for their required tasks. The teachers and our staff will work together. The staff will be responsible for the integrity and effectiveness of the teaching. The teachers will be asked to support an environment that encourages innovation, cooperation, sharing of resources, and the personal and professional development of our staff. The test scores of the students attending University of Computer & Game Technology K-12 Schools will show how well each of the UCGT students are doing; if they are low, then changes will be made.

E.      LONGER SCHOOL DAY

Opportunity for greater learning increases with more classroom time and a longer school day. Parents will not have the need to worry about after school care, because the children will be in classrooms longer in the day. The longer school year will keep the students active in the learning process; they won't have to readjust once they come back from their quarter breaks.

F.      EFFICIENT AND QUICK RESPONSE TO CHANGING NEEDS

University of Computer & Game Technology K-12 Schools well-trained staff will be able to quickly adopt new and innovative learning techniques, as they deem necessary. top

(III.) Benefit of UCGT-Private & Public Charter Schools to the District

Missouri 's Senate Bill 781 authorizes charter schools in both St. Louis and Kansas City opening the doors for school age students a chance to really be educated.

This will give University of Computer & Game Technology-Research and Development a chance to sponsor its own public and charter schools child development - K-12 on the same campus as the university an unprecedented opportunity to really work for the students encouraging these same high school graduates to continue on at the same university campus to earn the college degree.

This will be the first time that Missouri has given charter operators a chance to innovate and adapt to meet the needs of the children. The charter act of 1998 encourages the schools and their sponsors to "think out of the normal", outside the box, as they say. This act will give University of Computer & Game Technology the opportunity to create its own private and public charter schools an opportunity to create and implement new and improved teaching methods, and to continue to help students to be academically successful.

University of Computer & Game Technology Private and Public Charter Schools will have several important trustees, many capable of be an administrator at one of University of Computer & Game Technologies private and public charter schools on UCGT university campus.

The leader of University of Computer & Game Technology-R&D will work close with some of his/her associates in the social Ph.D. consortium at UCGT doing research on the progress that University of Computer & Game Technology Private and Public Charter Schools is undertaking and the and pass this information on to University of Computer & Game Technology, and the Kansas City School District as well.

Both UCGT's public and charter schools will be a safe laboratory- in-process, generating new techniques and passing this valuable information on to others that teach children through publications and journals. Because University of Computer & Game Technology private and public charter schools is allowed to depart, in a safe way, from the ordinary, it can innovate while maintaining order in the rest of the school.

University of Computer & Game Technology-R&D: private and public charter schools promises to bring revolutionary changes to education. University of Computer & Game Technology wants to demonstrate to the taxpaying public and to the families which can afford to pay a yearly tuition, that it and the district can work together for students.

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IV. DESCRIPTION OF ORGANIZATIONAL STRUCTURE

The University of Computer & Game Technology Private and Public Charter Schools is governed by a Board of not less than three and not more than five members. University of Computer & Game Technology Private and Public Charter Schools is operating under the Missouri Charter Schools Act R. S. MO. 179.930 et. seq. and Chapter 355 of the Revised Statutes of Missouri governing the operation of not for profit corporations. Board members are allowed to serve, or work in any qualified position at any location that University of Computer & Game Technology Private and Public Charter Schools, operates. The Board members of University of Computer & Game Technology Private and Public Charter Schools will manage both private and public K-12 schools and all of the affairs of the schools in conjunction with the principals, the faculty, and the parents.

A.      ADVISORY COMMITTEE

The Board of Global Youth Development, Inc.'s will be part of the Schools will have an Advisory Committee to consist of interested members of the community, leaders in business, education, government, and the arts. The function of the Advisory Committee will be to provide the Board with direct access to interested parties in the community who are not otherwise involved in University of Computer & Game Technology Private and Public Charter Schools. The Committee will be the eyes and ears for University of Computer & Game Technology Private and Public Charter Schools in the community and will allow the schools to utilize the time and talents of community leaders for particular tasks as needs arise. The committee will meet once a month, or when a special meeting is called for.

B.     PARENT ADVISORY COMMITTEE

University of Computer & Game Technology Private and Public Charter Schools will establish a Parent Advisory Committee (PAC). This committee shall act as the voice of the parents and legal guardians whose children are enrolled at University of Computer & Game Technology Private and Public Charter Schools. Only parents that have a child enrolled, or a guardian who has a child enrolled at one of the locations of the schools, may be a Board member, and that child must be enrolled at the school where the parent is a Board member. PAC will meet once a month with the principal and the governing body; at that meeting it will discuss the operations of the school and shall report to the Board any problems, suggestions, or concerns it has concerning the daily operations of the school. The Executive Board of University of Computer & Game Technology Private and Public Charter Schools will have the PAC Committee, by election, designate two of its members to serve as members of the Board of Directors. They will be non-voting members.

C.       MEETINGS

At least once a month, the Board of University of Computer & Game Technology Private and Public Charter Schools, or its designated member or members, shall meet with the teacher and instructional staff to discuss the daily operations of the two schools. This information will be forwarded to the Executive Board to deal with any problems, suggestions, or concerns dealing with the operation of the school.

D.      ROLE OF PRINCIPAL

The principals of University of Computer & Game Technology Private and Public Charter Schools two schools shall be ex officio members of the Board; the principals will attend and participate in Board meetings as required by the Board and shall serve at the pleasure of the Board. The Board of University of Computer & Game Technology Private and Public Charter Schools will meet when needed, any time of the school year; notices will be posted as required by the Missouri Open Meeting Law. top

V. INCORPORATION AND BYLAWS

A.     CURRENT STATUS

Parent Corporation: Global Youth Development, Inc. is a Missouri not-for-profit corporation. A Certificate of Incorporation was issued on June 3, 1998 by the Missouri Secretary of State. A copy of that Certificate of Incorporation and Articles of Incorporation can be view or downloaded at www.gydi.org.

The bylaws governing the operation of the Board of Global Youth Development, Inc. same board members of University of Computer & Game Technology and University of Computer & Game Technology Private and Public Charter Schools.

Global Youth Development, Inc. has an Internal Revenue determination letter located at www.gydi.org, schools will be tax-exempt entities and eligible to receive deductible contributions under Global Youth Development’s 501 (C) (3) and 509 (a) (1) Classification IRS 170 (B) (1) VI.

University of Computer & Game Technology Private and Public Charter Schools is not currently affiliated with any college, university, or community college, but is actively seeking partners who are compatible in our quest to further the education of the children, University of Computer & Game Technology Private and Public Charter Schools will be our own sponsor.

B.     RESOLUTIONS

A resolution will be brought before the Board, pursuant to the Missouri Charter Schools Act Section 178.930 R.S.Mo that University of Computer & Game Technology Private and Public Charter Schools be nonsectarian in the operation of its programs, admissions, employment practices, and other operations.

A resolution will be brought before the Board that University of Computer & Game Technology shall comply with all applicable state laws regarding health, safety, and minimum educational standards.

A resolution shall be brought before the Board that upon approval of this charter by a sponsor, University of Computer & Game Technology and its Board shall henceforth comply with the requirements of the Missouri Open Meetings Law, specifically sections 610.010 through 610.030 R.S.Mo

A resolution shall be brought before the Board to acknowledge, pursuant to the Charter Schools Act Section 178.930 et seq., the exemption of the University of Computer & Game Technology Private and Public Charter Schools from all laws and rules relating to schools, governing Boards, and school districts with the exception of those sections set forth or referenced in R.S.Mo 178.930 (4) through (8).

Legal counsel for the University of Computer & Game Technology Private and Public Charter Schools Legal counsel for the University of Computer & Game Technology Private and Public Charter Schools is Sonnenschein Nath & Rosenthal LLP, 4520 Main Street, Suite 1100, Kansas City, MO 64111-7700.

An accountant firm will be retained for the An accountant company CPA's Blanck & Lancey, 210 Westport Rd, Kansas City, MO 64111, has will be retained for the University of Computer & Game Technology Private and Public Charter top


VI. TERM OF THIS CHARTER

The term of this Charter is ten (10) years, renewable by agreement between University of Computer & Game Technology for an additional ten (10) years as the sponsor and applicant agrees. University of Computer & Game Technology at least a 250 day written notice listing all its objections to renewal of University of Computer & Game Technology Private and Public Charter Schools. The University of Computer & Game Technology will allow University of Computer & Game Technology Private and Public Charter Schools the right to address those objections of any entity. If an agreement can not be reached and the Charter is again denied, then the University of Computer & Game Technology will communicate to the Executive Board University of Computer & Game Technology Private and Public Charter Schools by the first day of February, to apply for an upcoming school year beginning in August. This time frame will allow University of Computer & Game Technology Private and Public Charter Schools time to locate another sponsor if University of Computer & Game Technology Private and Public Charter Schools so desires. Time is very important in giving University of Computer & Game Technology Private and Public Charter Schools a timely and proper notice under this section.

University of Computer & Game Technology Private and Public Charter Schools and The University of Computer & Game Technology reserve the right to amend this charter at any time as long as both sides agree upon the changes. The Board of University of Computer & Game Technology Private and Public Charter Schools and the University of Computer & Game Technology, must freely and fairly adopt these changes.

For amendments to this charter proposed by University of Computer & Game Technology Private and Public Charter Schools, all parties must agree to the following steps to insure sufficient public comment and involvement of all parties interested in the school and all of its programs.

     1.       The Board of directors of University of Computer & Game Technology Private and Public Charter Schools may propose to The University of Computer & Game Technology an                                         amendment in writing, explaining the matter to be amended and the reasons for the changes, the proposed date these changes take effect, and the text of the amendments.

      2.       All such proposed changes will be posted in a public place in the school and will be available for inspection to all parties directly involved or not directly involved.

      3.      University of Computer & Game Technology Private and Public Charter Schools will allow a response period of sixty (60) days before accepting or rejecting the changes proposed                                      in the amendments. If the University of Computer & Game Technology rejects the amendments proposed by University of Computer & Game Technology Private and Public                                               Charter Schools, then UCGT will explain clearly, in writing to the Board of University of Computer & Game Technology   Private and Public Charter Schools, the reasons why the amendments                  were rejected.

Nothing in this section shall be construed to inhibit or prevent a full and free discussion between all parties, which includes UCGT and the Board of University of Computer & Game Technology Private and Public Charter Schools, dealing with the needs of the school and the possible amendments to this charter. top


VII. REVOCATION OF THIS CHARTER

If for some reason the Global Youth Development or University of Computer & Game Technology determines that there is a reasonable and just cause to believe that it may be necessary to revoke University of Computer & Game Technology Private and Public Charter Schools charter, the Global Youth Development or University of Computer & Game Technology, will give to the Board of University of Computer & Game Technology Private and Public Charter Schools written notice describing the reasons, facts, evidence, and witnesses supporting the suggested revocation. Notice will be given at least sixty (60) days prior to the proposed revocation date. If the Board decides to contest the revocation of the charter, University of Computer & Game Technology Private and

Public Charter Schools will request a hearing within two weeks of receiving the notice of proposed revocation. The requested hearing will be granted upon request of University of Computer & Game Technology Private and Public Charter Schools. R.S.Mo. 178.930(5)(7)(3)

Pursuant to the Missouri Charter Schools Act Section 178.930(5)(7)(1) this charter may be revoked only for one or more of the following reasons.

          1. If the operator makes a material breach of one or more provisions of this charter.

          2. If, as set forth in this charter, academic performance standards are not met.

          3. If legal required standards for Missouri public schools are not met.

          4. If fiscal management standards, as required by law, are not met

          5. If there is willful and deliberate violation of the law governing the operation of a charter school in the state of Missouri.

The Global Youth Development or University of Computer & Game Technology, will establish procedures to conduct the administrative hearing, and shall establish procedures which afford University of Computer & Game Technology Private and Public Charter Schools a full, fair, and impartial hearing, including the right to present evidence and witnesses to rebut the allegations in the notice of suggested revocation and the right to confront and cross-examine any witnesses GYDI or UCGT believes have knowledge bearing on the issues raised in the notice of suggested revocation and to present its own evidence. At the conclusion of the hearing, GYDI or UCGT shall issue written findings of facts and conclusions and may order the proposed revocation denied, or that the University of Computer & Game Technology Private and Public Charter Schools be placed on a probationary status or that the proposed revocation be granted. The order of probationary status shall contain a detailed remedial plan and list of actions to be taken and goals to be met by the University of Computer & Game Technology Private and Public Charter Schools to successfully emerge from the probationary period. R.S.Mo. 178.930 (5)(7)(2)

Pursuant to R.S.Mo. 178.930(5)(7)(4), any final decision of GYDI and/or UCGT may be appealed by University of Computer & Game Technology Private and Public Charter Schools as set forth in Chapter 536 R.S. Mo. and any other applicable state law.

Termination of this Charter shall be effective only at the end of the school year unless GYDI and/or UGCT determines that the continued operation of the charter presents a clear and immediate threat to the health and safety of the children enrolled at the University of Computer & Game Technology Private and Public Charter Schools, or unless the Board of the University of Computer & Game Technology Private and Public Charter Schools agrees with GYDI and/or UCGT to terminate the operations of the school on a different, mutually agreed upon date. R.S.Mo. 178.930(5)(7) top


VIII. OUR BOARD MEMBERS

     A.      RESUMES OF CURRENT MEMBERS OF GLOBAL YOUTH DEVELOPMENT, INC.
Board Members

James E. Grow, CEO, President
India B. Grow, Executive Vice-President
James M. Grow, Vice-President, Computer Technology
Robert D. Grow, Vice-President, Computer Game Technology
Dustin McBeth, Vice-President, Computer Programming
General Counsel, Mark Johnson, Legal counsel for the GYDI, UCGT, UCGT-Private and Public Charter Schools
Sonnenschein Nath & Rosenthal LLP, 4520 Main Street, Suite 1100, Kansas City, MO 64111-7700

Resumes for each member of the Board can be requested.

No member of the Board of the University of Computer & Game Technology Private and Public Charter Schools shall be personally liable for any action or failure to act on any subject that comes before them as a member of the Board, pursuant to Missouri Law.

     B.       POLICY ON BOARD MEMBERS' CONFLICTS OF INTEREST

There shall be no financial interest, either disclosed or undisclosed, direct or indirect, in any contract or in any entity that contracts with the University of Computer & Game Technology Private and Public Charter Schools by a member of the Board, unless such conflict is waived as set forth below. No member of the Board of University of Computer & Game Technology Private and Public Charter Schools shall have any financial interest, disclosed or undisclosed, direct or indirect, in any solicitation for any contract or in any entity that solicits any contract with University of Computer & Game Technology Private and Public Charter Schools. Any such interest may be grounds for removal from the Board at the sole discretion of the Board of the University of Computer & Game Technology Private and Public Charter Schools.

The Board may waive such a conflict of interest in situations of full disclosure of the nature and extent of the interest, where that waiver is in the best interest of the University of Computer & Game Technology Private and Public Charter Schools, does not adversely impact the education of the students at the University of Computer & Game Technology Private and Public Charter Schools, and is not prohibited by law. top


IX. ROLE AND DUTIES OF THE SPONSOR OF THE SCHOOL

Parent Corporation: Global Youth Development will contract with her Sister Corporations: University of Computer & Game Technology-R&D, both will acting as sponsors of UCGT-Private and Public and charter schools, GYDI and UCGT shall jointly review the schools' performance, management, and operations at the end of every second year commencing in the month of June, 2001. The test scores from the University of Computer & Game Technology Private and Public Charter Schools will be compared with the averaged test results for students enrolled in the Kansas City, Missouri School District and with those at the state and national level.

Global Youth Development and University of Computer & Game Technology agrees to work closely with University of Computer & Game Technology Charter Schools working together in an atmosphere of mutual cooperation and respect, and to do all in their power to ensure the success of this new and innovative educational opportunity for the children of Kansas City, Missouri.

As sponsor: Global Youth Development and University of Computer & Game Technology, acting as agent of University of Computer & Game Technology Private and Public Charter Schools, and as agents of UCGT-Private and Public School employees, are not liable for any acts or omissions of University of Computer & Game Technology Private and Public Charter Schools, including acts or omissions relating to the charter submitted by University of Computer & Game Technology Private and Public Charter Schools, or the operation or performance of University of Computer & Game Technology Private and Public Charter Schools. R.S.Mo. 178.930(4)(7) top


X. PERSONNEL POLICIES

     A.      PROHIBITION OF DISCRIMINATION IN EMPLOYMENT

University of Computer & Game Technology Private and Public Charter Schools will not discriminate against any employee on the basis of race, creed, color, gender, national origin, religion, ancestry, age, disability, or pregnancy in its recruitment, selection, training, utilization, termination or other employment-related activities.

The Boards of Global Youth Development, University of Computer & Game Technology, and University of Computer & Game Technology Private and Public Charter Schools will acknowledge the laws of the United States of America and the State of Missouri and the City of Kansas City Missouri set forth in Title VII of the Civil Rights Act of 1964, the Age Discrimination in Employment Act, the Pregnancy Discrimination Act, the Americans with Disabilities Act, the Missouri Human Rights Act, and City Ordinances and all other applicable laws and ordinance that may apply to the Global Youth Development and University of Computer & Game Technology-Private and Public Charter Schools.

     B.     POLICY FOR SECURING PERSONNEL SERVICES

Pursuant to Missouri law all personnel employed by University of Computer & Game Technology-Private and Public Charter Schools or employed by any contractor with University of Computer & Game Technology-Private and Public Charter Schools or otherwise employed on the site will first be subject to:

A criminal background check.

A child-abuse registries check.

A pre-employment drug-screen test.

Any other test or investigation that may be required by applicable state or federal law or required by resolution of the
Board of University of Computer & Game Technology-Private and Public Charter Schools.

     C.     EMPLOYEE WELFARE AND SAFETY

University of Computer & Game Technology-Private and Public Charter Schools will comply with all applicable federal and state laws concerning employee welfare and safety-and-health issues, including the requirement of federal law for a drug free workplace.

     D.     HIRING AND TERMINATIN OF PERSONNEL

University of Computer & Game Technology-Private and Public Charter Schools will hire or terminate all personnel. All staff will be hired or terminated in consultation with the Board of University of Computer & Game Technology-Private and Public Charter Schools.

     E.     EVALUATION OF PERSONNEL

University of Computer & Game Technology-Private and Public Charter Schools will evaluate all employees, including the principals, once a year. This formal evaluation will include at least performance reviews, areas for improvement and goals for the following year.

University of Computer & Game Technology-Private and Public Charter Schools will adopt written policies concerning the recruitment, promotion, discipline, and termination of personnel; methods for evaluating performance; and a plan for resolving problems, including complaint and grievance procedures. Final administrative appeals in matters regarding employment and employee discipline shall be determined by the Board of University of Computer & Game Technology-Private and Public Charter Schools.

     F.     PAYROLL

Teachers and staff of University of Computer & Game Technology-Private and Public Charter Schools, who elect to remain as employees of the Kansas City, Missouri City, School District, pursuant to the Missouri Charter Schools Act, will be paid through the payroll department of the district. University of Computer & Game Technology-Private and Public Charter Schools will set its own policies and procedures for recording employee work hours, and dealing with issues of overtime, absences, leaves, vacations, and other adjustments. University of Computer & Game Technology-Private and Public Charter Schools may in its sole discretion adopt some or all of the current procedures and policies used by the Kansas City, Missouri School District in these areas.

     G.     BENEFITS AND RETIREMENT

University of Computer & Game Technology-Private and Public Charter Schools staff members who are employees will participate in the retirement system of the Kansas City, Missouri School District subject to the same terms, conditions, requirements and other provisions applicable to personnel employed by the Kansas City, Missouri School District. (See Section 178.930.(8)(3) The Board of University of Computer & Game Technology-Private and Public Charter Schools will make adequate contributions to the retirement system of the Kansas city, Missouri School District on behalf of the staff of University of Computer & Game Technology-Private and Public Charter Schools to secure for the staff the same benefits and conditions available to the personnel of the Kansas City, Missouri School District. These contributions will be computed and made on the same basis as the district computes and contributes for its own employees.

The Board of University of Computer & Game Technology-Private and Public Charter Schools is now working out a plan for workman compensation and employee insurance benefits package. An accountant firm will be retained, CPA's Blanck & Lancey, 210 Westport Rd, Kansas City, MO 64111, has been retained for the University of Computer & Game Technology Private and Public Charter Schools, the accounting firm is working on the package, but need more information once University of Computer & Game Technology-Private and Public Charter Schools moves forward.

The Board of University of Computer & Game Technology-Private and Public Charter Schools will secure for, and offer to each employee, health insurance, as the Board deems proper. The Board of University of Computer & Game Technology-Private and Public Charter Schools may first attempt to secure the ongoing participation of the employees of University of Computer & Game Technology-Private and Public Charter Schools in the health insurance plan offered by the Kansas City, Missouri School District under the same terms, conditions and costs as paid by employees of the Kansas City, Missouri School District.

     H.     EMPLOYEE RECORDS

Subject to the provisions of the Missouri Sunshine Law and other applicable provisions of Missouri state law as may from time to time be applicable to University of Computer & Game Technology-Private and Public Charter Schools, all employee records of University of Computer & Game Technology-Private and Public Charter Schools will be considered confidential and will not be made public without the proper observance of law. The Board of University of Computer & Game Technology-Private and Public Charter Schools will have the authority to enforce this provision of this charter by adoption of such rules and regulations as the Board may deem proper and necessary.

     I.     EMPLOYEE CONFLICTS OF INTEREST

No employee, except the CEO and President of Global Youth Development, University of Computer & Game Technology, University of Computer & Game Technology-Private and Public Charter Schools, will have any undisclosed interest in any contract, or in any entity that contracts with University of Computer & Game Technology-Private and Public Charter Schools. No employee, except the President and Executive Vice-President, of GYDI, UCGT-R&D, and University of Computer & Game Technology-Private and Public Charter Schools will have any undisclosed interest in any solicitation for any contract, or in any entity that solicits any contract with University of Computer & Game Technology-Private and Public Charter Schools. Any such interest with any employee except the President of University of Computer & Game Technology-Private and Public Charter Schools or the President and Executive Vice President of University of Computer & Game Technology-Private and Public Charter Schools may be grounds for termination according to the sound discretion of the Board of University of Computer & Game Technology-Private and Public Charter Schools. The Board may waive such a conflict of interest in situations of full disclosure of the nature and extent of the interest, and where that waiver is in the best interest of University of Computer & Game Technology-Private and Public Charter Schools, does not adversely impact the education of the students at University of Computer & Game Technology-Private and Public Charter Schools, and is not prohibited by law.

     J.     CERTIFICATION OF PROFESSIONAL STAFF

Certification of teaching staff will be required as set forth in the Missouri Charter Schools Act. University of Computer & Game Technology-Private and Public Charter Schools will sponsor those teachers who are not yet fully certified in applications for interim or provisional certification as may be available from the Missouri Department of Elementary and Secondary Education.

All teachers and professional staff employed by University of Computer & Game Technology-Private and Public Charter Schools who are not fully certified at the beginning of their employment are expected to pursue certification diligently. The Missouri Private/CHARTER SCHOOL Act provides that no more than 20 percent of the full time equivalent instructional staff positions may be filled by personnel who do not hold a teaching certificate or other required certificate. (Section 178.930(8)(2). Therefore, those positions should and must be reserved for newly recruited teachers in their first or second year of employment with University of Computer & Game Technology-Private and Public Charter Schools.

The Board of Global Youth Development, University of Computer & Game Technology, and University of Computer & Game Technology-Private and Public Charter Schools when possible will solicit available grants or loans to be extended to the instructional staff to help defray the cost of those staff members obtaining complete and proper certification.

     K.     PERSONNEL QUALIFICATIONS

University of Computer & Game Technology-Private and Public Charter Schools will teach not only Spanish and French but will recruit a teacher that is well versed in Japanese, if possible. Language learning will start in kindergarten and continue through the twelfth grade at both school locations. The language teachers would ideally be proficient in two or more of the languages offered.

     L.     JOB DESCRIPTIONS

University of Computer & Game Technology-Private and Public Charter Schools may employ or contract for the services or one or more of the following:

     (1.)      PRINCIPAL/ADMINISTRATOR/EXECUTIVE ADMINISTRATOR

The principal/administrator at UCGT campus will be accountable to the executive administrator who will be the President of University of Computer & Game Technology-Private and Public Charter Schools. The principal will be responsible for all day-to-day decision-making, financial transactions, purchase orders, documentation, testing, and information requests. The principal will be responsible for personnel scheduling, will assist the Board in curriculum development, arrange employee benefits acquisition, arrange for substitute teachers and aides, make transportation arrangements, and perform other administrative functions as required by University of Computer & Game Technology-Private and Public Charter Schools educational programs. Each principal will delegate administrative work to the faculty and staff as appropriate. The principal will be a full-time, twelve (12) months a year, employee.

This position requires at least a four-year degree or its equivalent; a valid Missouri administrative certification appropriate to the specific grade level of this school; or eligibility for a provisional certification while the individual obtains a proper permanent certification; and a genuine liking for children and concern for their best interests. Experience as a school administrator and fluency in one of the languages, Spanish, French, or Japanese, is desirable.

     (2.)      ASSISTANT PRINCIPAL

The Board too may employ an assistant to undertake such specified tasks and responsibilities as the principal and the Board may direct. This individual should have the ability and experience to serve as principal in the absence of the principal.

As with the principal, this position requires at least a four-year degree or its equivalent; a valid Missouri administrative certification appropriate to the specific grade level of this school; or eligibility for a provisional certification while the individual obtains a proper permanent certification and a genuine liking for children and concern for their best interests. Experience as a school administrator and fluency in one of the languages, French, Spanish, or Japanese, is desirable. In addition, experience with entrepreneurial educational systems, and with developing curricula, will be given weight.

     ( 3.)      SCHOOL SECRETARY

The school secretary will report directly to the principal, and will be responsible for answering the phone, calling parents or other responsible persons in case of an ill student, keeping records necessary to the operation of a school, filing, typing and light receptionist-like duties. The school secretary will be required to work a 40-hour week. The secretary may be a full time, twelve (12) months a year employee.

The school secretary must be computer literate, have general filing and office experience, be able to handle money, be knowledgeable of standard office procedures including, but not limited to, letter writing, purchase orders, shipping and payroll, and have prior experience working with children. The school secretary also must have the ability to work unsupervised and the ability to work with others.

     ( 4.)      CLASSROOM TEACHER

All full time teachers will be employed twelve (12) months a year; when quarterly breaks arrive, they then will be assigned whatever tasks the principal feels necessary. Teachers will be responsible for implementing the interdisciplinary, seamless curriculum, coordinating with paraprofessionals, keeping accurate records, working cooperatively with each grade-level team and adapting material themes. Teachers are responsible for enforcing discipline in their classrooms and in the school, but will not push, hit, or jerk around, or humiliate, or generally lay hands on any student. The teachers will treat all personnel, staff, students and parents with respect.

All teachers must have at least a four-year degree or the equivalent, appropriate and current certifications for the grades and subjects taught where applicable, and a strong desire to work with others. All teachers must like children in general and enjoy teaching them.

The Board of University of Computer & Game Technology-Private and Public Charter Schools recognizes that some teachers, especially those newly recruited, may lack the necessary certifications. Those teachers will be expected to pursue the necessary certifications during their employment with University of Computer & Game Technology-Private and Public Charter Schools. Failure of a teacher to obtain the appropriate certifications within a reasonable time may be grounds for termination or refusal to renew that teacher's contract with University of Computer & Game Technology-Private and Public Charter Schools.

     ( 5.)      SPECIAL EDUCATION TEACHERS

The Board of Global Youth Development, Inc.'s Charter Schools, at its discretion, will either obtain by independent contract with an outside provider special education services for those children enrolled in University of Computer & Game Technology-Private and Public Charter Schools who qualify for special education services, or will employ a special education teacher as part of the professional teaching staff. The special education teacher will work with children one-on-one or in small groups, as needed. The special education teacher or contractors may provide services as a speech-language pathologist, special resource education teacher, or learning disability specialist. The special education teacher or contractor will possess valid Missouri certifications and such other certifications as are required by the Board or applicable state or federal law.

     ( 6.)      PHYSICAL EDUCATION TEACHERS

The physical education (PE) teacher will develop and implement the PE curriculum. The PE teacher will establish needed materials and equipment for physical education and the playground areas; request materials and equipment for PE and the playground area; establish safety guidelines for outdoor play and use of the playground equipment; establish indoor activities during inclement weather months; and request parent volunteers as needed.

The PE teachers must have at least a four-year degree or the equivalent, training in first aid and cardiopulmonary resuscitation and have a true liking for children. The PE teachers may not lay hand on students in anger or to punish them; they may not humiliate or physically punish the students. The PE teachers will maintain discipline, but with no physical force. The PE teachers must have a true liking for children. The PE teachers must be physically able to perform all job functions safely and correctly.

University of Computer & Game Technology-Private and Public Charter Schools will adopt, as the state of Texas did with Chuck Norris, the implementation of Kempo Karate into both schools, along with the PE curriculum. The martial arts philosophy teaches not only self-respect, but to respect others, to have patience and total self-control, and much more. This course will be instructed by trained personnel with brown or black belt degrees in the martial arts.

     ( 7.)      PARAPROFESSIONAL AIDES

Paraprofessional aides will help the teachers to Implement curriculum, keep accurate and concise records, maintain discipline in the classroom and other areas of the schools, help students when requested by the teachers, request materials for the teachers and request parent volunteers. The paraprofessional aides will be under the same guidelines in discipline areas as the teachers.

     ( 8.)     CUSTODIAN

Custodians will keep the interior of the schools clean and orderly by cleaning the floors, restrooms and cafeteria at least once daily, and more often as needed. Other areas will be cleaned as needed. Custodians will be responsible for keeping toilet paper, towels, and hand soap in restrooms at all times, and requesting necessary cleaning supplies. Custodians will keep access to the building as safe as possible during inclement weather and will remove hazards from grounds as needed. There will be a custodian on duty as the principal and the Board deems necessary. top


XI. KANSAS CITY, MISSOURI, SCHOOL DICTRICT EMPLOYEE'S RIGHTS WHEN RETAINED BY A CHARTER SCHOOL

University of Computer & Game Technology-Private and Public Charter Schools anticipates that several of the personnel employed by University of Computer & Game Technology-Private and Public Charter Schools at the beginning of the school year starting (To Be Announced) will be current or former employees of the Kansas City, Missouri School District. University of Computer & Game Technology-Private and Public Charter Schools hopes to recruit several new graduates so the schools will have "new blood" with high hopes for the charter schools. University of Computer & Game Technology-Private and Public Charter Schools will retain teacher from both areas, as the Board deems necessary.

Pursuant to the Missouri Charter Schools Act Section 178.930(8), those teachers and staff retained by University of Computer & Game Technology-Private and Public Charter Schools will have the right to remain employees of the Kansas City, Missouri School District. For every such employee who remains an employee of the Kansas City, Missouri School District, University of Computer & Game Technology-Private and Public Charter Schools will pay to the Kansas City, Missouri School District the full cost of that employee's salary and benefits.

Each person whose services are retained by University of Computer & Game Technology-Private and Public Charter Schools, and who elects to remain an employee of the district, shall:

Provide to University of Computer & Game Technology-Private and Public Charter Schools and the Kansas City, Missouri School District a written notice when the individual is retained by University of Computer & Game Technology-Private and Public Charter Schools that such individual elects to remain an employee of the Kansas City, Missouri School District. Any such person who is employed by the Kansas City, Missouri School District and is retained by University of Computer & Game Technology-Private and Public Charter Schools and fails to make an election under this section shall be presumed to have elected to remain an employee of the Kansas City, Missouri School District, University of Computer & Game Technology-Private and Public Charter Schools shall inform the personnel department of the Kansas City, Missouri School District.

Retain any permanent teacher status and seniority rights in the Kansas City, Missouri School District as provided by the policies of the Kansas City, Missouri School District and its local teachers union contract.

All personnel employed by University of Computer & Game Technology-Private and Public Charter Schools shall have the right to participate in the same retirement system as employees of the Kansas City, Missouri School District under the same terms and conditions as direct employees of the Kansas City, Missouri School District as provided in the Missouri Private/CHARTER SCHOOL Act Section 178.930(8)(3). top


XII. PROFESSIONAL DEVELOPMENT PLAN

The principal and staff of University of Computer & Game Technology-Private and Public Charter Schools will establish a Professional-Development Committee to determine and implement staff-development workshops. Staff development will be determined on an as-needed basis. Workshops may include such topic as:

                              1. Interdisciplinary curriculum work in grade levels

                              2. Cultural diversity

                              3. Assessments and testing

                              4. Recognizing and working with special needs children

                              5. Teacher certification requirements

University of Computer & Game Technology-Private and Public Charter Schools ' employees will be hired to work a twelve (12) months a year. University of Computer & Game Technology-Private and Public Charter Schools will subsidize the costs and expenses of continuing professional education opportunities for the principal and professional staff. This may include paying tuition or costs for attendees at professional seminars or conferences, or for course work at an accredited institution, or for such other opportunities as the Board may deem appropriate and proper. top


(XIII.) Enrollment procedures and recruiting methods
     A.      ADMISSIONS POLICIES

University of Computer & Game Technology-Private and Public Charter Schools will be public schools open to all children who are residents of the Kansas City, Missouri School District and who submit timely applications for admission. In the event that there is an opening in the schools at one or more grades, the Board may in its sole discretion reopen the admissions process and admit students' based on otherwise untimely applications. University of Computer & Game Technology-Private and Public Charter Schools does not, and will not, discriminate or in any way prefer any student over another student based on race, religion, sex, ethnicity, national origin, disability, gender, income level, proficiency in English, or athletic ability.

     B.      ADMISSION PROCEDURES

     (1.)      THE INITIAL YEAR

After final approval of this Charter Application by the University of Computer & Game Technology, University of Computer & Game Technology-Private and Public Charter Schools will begin recruitment of teachers/students by informing the public by means of advertisements in the media. This will be done through television and newspaper advertisements, and radio spots. University of Computer & Game Technology-Private and Public Charter Schools will talk to church leaders to see if they would talk to their congregations in detail about our charters. University of Computer & Game Technology-Private and Public Charter Schools will contact all community associations, neighborhood associations and other charter schools, daycare, and Child Development Centers to see if they could partner with University of Computer & Game Technology-Private and Public Charter Schools for grades or services that they no longer offer.

University of Computer & Game Technology-Private and Public Charter Schools will admit (providing a suitable and acceptable facility of sufficient size is obtained) in the (To Be Announced) school year students in:

                                    (a) Student's child development K through 7.

                                    (b) Students who meet the requirements of the Kansas City, Missouri School District for promotion to the next grade level.

The biggest demand will be on the parents. Global Youth Development Charter Schools will ask the parents and guardians not only to get involved with their children with their studies but also to promise to keep their children in our schools from day-one through graduation. This will be the best way research can be conducted to determine if the teaching techniques of University of Computer & Game Technology-Private and Public Charter Schools are making a difference.

In the event that a child and his or her parents or guardians wish to continue in University of Computer & Game Technology-Private and Public Charter Schools program, and it is the recommendation of the Kansas City, Missouri School District faculty and staff that such child repeat the grade level he/she finished in June 1999, that child will have a place in University of Computer & Game Technology-Private and Public Charter Schools for the (To Be Announced) school year in the grade level just completed.

Recruitment for the (To Be Announced) Child development/Kindergarten class will begin immediately after the charter is granted. University of Computer & Game Technology-Private and Public Charter Schools have no illusions about what's ahead of us; we realize there is a lot of work involved, a lot of opportunity, and a big advantage for the children.

In kindergarten recruitment, sibling preference, as allowed by University of Computer & Game Technology-Private and Public Charter Schools Act Section 178.930(6)(2), will be given to those who have a sibling in the Kansas City, Missouri School District science/math program. University of Computer & Game Technology-Private and Public Charter Schools will also recruit from several Child Development programs and daycares in the neighborhood of the schools.

     (2.)      STANDARD ADMISSION OPERATIONS

Any one can enroll in Global Youth Development, Inc.'s Charter Schools; we prefer high-risk youth and school dropouts, because they are the forgotten ones; but anyone that feels that they are not learning in schools the way they are currently operating can enroll. This also applies to the parents of the students; they too can enroll into the adult education that will run six days a week from 5:P.M. to 10:P.M. Monday through Friday; Saturday will run from 8:A.M. to 10:P.M.. This will give everyone an opportunity to receive help with his or her education. top


XIV. GRADE AND CLASS SIZES

A lottery will be utilized in the event that it becomes necessary to fill the student positions from a pool of students submitting timely applications for a particular grade larger in number than the school has room for in that particular grade. University of Computer & Game Technology-Private and Public Charter Schools contemplates class sizes will start out small because recruitment will be a continuing process. University of Computer & Game Technology-Private and Public Charter Schools Charter plans to keep class size to fifteen children; if a larger enrollment is necessary, then two teachers per classroom will be utilized. top


XV. CALENDAR OF OPERATION

University of Computer & Game Technology-Private and Public Charter Schools proposes The following calendar of operation, with the caution that it may be necessary to allow the teaching staff and principal to improvise outside hours or other responses to the heat and air conditioning situation in the first weeks of school during August and September.

University of Computer & Game Technology-Private and Public Charter Schools Daily Schedule; A regular school day, seven-hours pursuant R.S.Mo. 173.031. Tentative schedule:

                                    Building opens                        7 A.M.

                                    Extended day -- morning        7:00 A.M. - 9 A.M.

                                    Students arrive                        8:30 A.M.- 9 A.M.

                                    Morning classes begin             9:00 A.M.

                                    Lunch                                    11:30 A.M. to 1 P.M.

                                            (3 separate periods of 30 minutes each)

                                    Afternoon classes                 1:00 P.M. to 3:30 P.M.

                                    Extended day -- afternoon    3:30 to 5:30 P.M.

The scheduling of recess, art, music, physical education, etc. will be at the direction of the principal after consultation with the faculty and the Board. The school term for the University of Computer & Game Technology-Private and Public Charter Schools shall be at least the minimum as set forth in Sections 160.011 R.S.Mo. For the 1999-2000 school year, the calendar of operation shall be as follows:

NOTE:
Altered Planes Entertainment; (a Kansas City game development company), University of Computer & Game Technology-Research &Development, and University of Computer & Game Technology Private and Public Charter Schools will be located on the same campuses, each will operate 24-7-365. Students either young or adults will have the opportunity to study and work for any of the entities during any operation hours

                   Summer (To Be Announced)

                   Building opens/preparation for Fall (To Be Announced)
                   first quarter begins

                   Teachers report/class assignments (To Be Announced)

                   Fall QUARTER (To Be Announced)

                   First day of school (To Be Announced)

                   Labor Day/no school (To Be Announced)

                   Teacher work days (no students) (To Be Announced)

                   Thanksgiving holiday/no school (To Be Announced)

                   Winter break starts (two weeks) December 20, 31. 1998

                   Total Fall and spring quarter School days = 240

                   Total Fall and spring quarter School hours = 1,680

                   WINTER HOLIDAY SECOND QUARTER BREAK
                   (To Be Announced)

                   SPRING QUARTER
                   (To Be Announced)

                   Martin Luther King holiday/no school
                   January 17, (To Be Announced)

                   Teachers in house
                   February 21, (To Be Announced)

                   Classes begins
                   March 3, (To Be Announced)

                   Break no school
                   March 20,24, (To Be Announced)

                   May 1,12, (To Be Announced)

                   July 3,7, (To Be Announced)

                   Forth quarter ends
                   August 25, (To Be Announced)

                   Summer (To Be Announced)
                   Building opens/preparation for Fall
                   September 1, (To Be Announced)
                   first quarter begins

                   Teachers report/class assignments
                   September 16, (To Be Announced)

                   Teachers report
                   Spring school starts
                   September 11, (To Be Announced)

                   Total Spring quarter School days ----
                   Total Spring quarter School hours-----

                   Our school year will be patterned after Cherry Creek, (Denver, Colorado top


XVI. EDUCATIONAL PHILOSOPHY

Every child has a right to a decent well-rounded education. A child should not be hindered from experiencing educational opportunities because of his or her background. We want each child to be educated rather than trained, to become employers and governors as opposed to becoming employees and being governed. Our desire is to teach children how to think critically and independently. As children mature mentally and emotionally, they should be able to make sound decisions and become accountable for the choices they make. Behavior and responsibility precedes freedom. If parents want to raise responsible children, they must give them responsibilities. Likewise, teachers must do the same thing with their students. Our children have been trained to memorize and not educated to think. University of Computer & Game Technology-Private and Public Charter Schools will make a difference. We believe instructional implementation is culturally relevant teaching.

          •          When students are treated as competent they are likely to demonstrate competence.

          •          Establishing a "buddy system" enables more advanced students to mentor those students having difficulty grasping the subject matter.

          •          When teachers provide instructional "scaffolding", students can move from what they know to what they need to know.

          •          The focus of the classroom must be instructional.

          •          Real education is about extending students' thinking and abilities. Effective teaching involves in-depth knowledge of both the students and the subject matter. University of Computer &                             Game Technology-Private and Public Charter Schools wants to take teachers out of isolation. The teachers should be innovative in their teachings, not just follow state guidelines.

     A.       OUR GOALS FOR OUR STUDENTS

                                        Develop a positive attitude toward other children and adults that may seem or talk differently than themselves.

                                        Respect other cultures.

                                        Gain skills and knowledge in the content areas of the curriculum in keeping with stated objectives in all areas.

                                        Be ready for admission to a college of their choice.

     B.      LEARNING METHODS AND OUTCOMES

           CHILD DEVELOPMENT

Children will learn to function in an environment outside the home and interact positively with other children. They will learn self-respect, and respect for other persons and property. Young children will learn that acting like a bully is neither acceptable behavior at University of Computer & Game Technology-Private and Public Charter Schools nor anywhere else. The children will establish the foundations of academic excellence, and the desire to learn will be instilled through directed play.

          KINDERGARTEN

Kindergarten will be a continuation of learning from Child Development, but the arts will be included along with beginning reading through the sounding out of letters and words. This is where Spanish, French, or Japanese will start. This is where a strong educational foundation will be land upon which the other grades will build as the learning experience continues.

          FIRST GRADE

Learning to read a second language will be introduced here along with English, Math, arts, social studies, with emphasis on Math/Science.

          SECOND GRADE THROUGH TWELFTH GRADE

Several innovative people that are collaborating with different agencies and universities are working out other curricula at this time. This will be available at a later date.

     C.      STUDENT PROMOTION POLICY

The Board of University of Computer & Game Technology-Private and Public Charter Schools realizes that learning can be hard work. Not all children learn at the same level, rate or pace at the same stages in their lives. University of Computer & Game Technology-Private and Public Charter Schools feel that individual children learn differently and should be taught appropriately with special care and understanding. The Board and staff recognize that the best education is that which reaches each child individually. University of Computer & Game Technology-Private and Public Charter Schools shall try to reach each child every day and realizes that every day is not a perfect day for any student and will not be expect it to be so. Children are special; they all carry different gifts to help in the learning process; this is another reason for the group learning sections. High-risk children will have extra attention and care. Children will not be moved to the next grade level unless they have earned it. Students with a 2.5 average can pass on to the next grade, the students below 2.4 will be asked to attend learning sessions during our quarter breaks. This extra help will be one-on-one to help the child move on to the next grade level.

     D.      EDCUTIONAL PROGRAM AND CURRICUMLUM

     (a.)      ACADEMIC DESIGH

Student content and performance standards: The curriculum (described below) will be totally integrated, so that (as far as possible with the teachers we recruit and their specific skills) every teacher will teach every aspect of the curriculum. As described below, the guiding thread of our curriculum will be world history studied in its entirety 3 times over the 12 grades, each time in increasing depth. Each student will be encouraged to read within and beyond the minimum curriculum, to think critically about any material studied, to discuss the material rationally and constructively and to make frequent written and oral presentations over the material. A file of written assignments for each student will be maintained. The focus throughout will be on understanding, analysis, and integration of all study materials. The students will also frequently serve as peer teachers.

The specific student content and performance standards, including those for limited English proficient students and those with disabilities, will be developed in the period extending from January, (To Be Announced) through July (To Be Announced), through a process of collaboration between the general curriculum designers (UCGT Professors) and the teachers recruited to implement it.

Students will be frequently measured against State and National standards, in order to see that our students as a group not only exceed the Kansas City, Missouri School District standards but also the highest State and National standards as well. Our goal is to educate each of our students to the fullest extent of her or his ability by stressing personal and group responsibility for each student's education; this emphasis upon each student's responsibility for the education both herself or himself and fellow students is just one component of our stress upon the student's responsibility in general for owning their own lives.

     (b.)      CURRICULUM:

The curriculum for our charter schools will be based upon the idea of a "Seamless Education", i.e. the idea of a totally integrated education in the humanities, the sciences and math, and the arts, taking place always within a historical framework, and stressing critical reading, analysis, writing, discussion, peer teaching, and oral presentation.

From grades 1 through 4, a pattern will be laid down that will be repeated, in a constantly expanding and enriched way, in grades 5-8, and again in grades 9-12. This is the general pattern:

Historical Timeline: Prehistory>>> the Classical World (Greece & Rome)>>> the Middle Ages >>>the Renaissance/Reformation >>>the 16th Century (The Rise Of Science) >>> The 17th Century (The Ages of Genius) >>> The Enlightenment (18th Century, including The American Experience) >>> the 19th century (the Origin of the Modern World) >>> the 20th century.

Students will work their way along this historical timeline 3 separate times, each succeeding time deepening and expanding their understanding from the proceeding working through. This is the chronological dimension. Each working through will also have a dimension of depth, since each historical era will be studied from all of these aspects (and more): historical; political (including slavery, gender relations, etc.); social; economic; linguistic; literary; artistic; musical; mathematical; scientific; architectural; and literary. The graduating senior will have a knowledge of all those areas providing a superb foundation for his/her college education.

This curriculum (really 3 variations of the core curriculum pattern) will be developed by professors working for University of Computer & Game Technology,) (To Be Announced) (a qualified person to fill the position as principal and successful grant applicants in consultation with James Grow and India Grow and the faculty GYDI and UCGT recruits.

     (c.)      MENTODS OF INSTRUCTION:

As remarked before, all teachers will (as far as possible) teach all subjects. Thus the students will see all teachers as not only teachers, masters of their subjects, but as learners too, learners who sometimes grope and make mistakes just as all students do. Students will frequently be divided into learning teams to concentrate upon specific problems or areas of research. These teams will make written and/or oral reports to the class as a whole. The requirement to formulate their ideas in writing and oral presentations will be continual, so that English and speech (although specifically studied) will truly be pursued across the curriculum.

The "fine turning" of this teaching method for gifted and talented students, limited English proficient students, and students with disabilities will be worked out, in consultation between the recruited teachers and the curriculum design committee, during the time frame mentioned above (i.e. January (To be announced) through July (To be announced).

     E.      MEASURING THE EFFECTIVENESS OF OUR SCHOOL

Success of University of Computer & Game Technology-Private and Public Charter Schools must be assessed by an organized plan of research, we will reach out to the community in every organized way to collect information. The way we measure and the effectiveness of the criteria of University of Computer & Game Technology-Private and Public Charter Schools will be as follows:

1. An average of 80 percent is expected of our students to earn their promotion to the next grade at the end of their fourth quarter, University of Computer & Game Technology-Private and Public Charter Schools feels that over half will exceed the average scores attained by students in the Kansas City, Missouri, School District on their standardized assessment tests.

2. Participation is expected by a large majority of parents and guardians of our students in the daily activities and life of the school, this may be in the form of classroom activities, field trips, school assemblies, or similar activities.

3. Surveys will be done of the parents and guardians of University of Computer & Game Technology-Private and Public Charter Schools students, our faculty and staff, the community as a whole, and the students at the higher grade levels concerning their views and attitudes toward the Charter School, the type of education offered there and all the opportunities that were offered by University of Computer & Game Technology-Private and Public Charter Schools. University of Computer & Game Technology-Private and Public Charter Schools and the Board will use this input, along with other research, to see if changes are necessary.

     F.      STUDENTS GOALS AND PUPIL PERFORMANCE STAMDARDS

Because students have different learning styles, a student should be able to achieve at his or her own pace, meeting adequate and realistic goals for level of achievement.

University of Computer & Game Technology-Private and Public Charter Schools will use appropriate tools for assessing the program, including standardized achievement tests, administered on a statewide or district-wide basis. We will also participate in any statewide system of assessment as may be required by the Missouri Charter Schools Act, other applicable state law, the Department of Elementary and Secondary Education or the Missouri State Board of Education.

The University of Computer & Game Technology-Private and Public Charter Schools will issue an annual report card as required by R.S.Mo. 160.522.

University of Computer & Game Technology-Private and Public Charter Schools will issue a yearly written report that describes our teaching methods and innovations, successes and failures, and the results of our experience. This report will be available to interested members of the community, UCGT, The Department of Elementary and Secondary Education, and the State Board of Education.

     G.      ATTENDANCE POLICIES

Good attendance is a must for any type of educational program. A positive commitment to perfect attendance is needed from staff, parents, and students. In conjunction with the principal and the staff, the Board of University of Computer & Game Technology-Private and Public Charter Schools will compose an attendance contract to be signed by the parent(s) or guardian and the student. The attendance policies of the University of Computer & Game Technology-Private and Public Charter Schools shall meet or exceed the requirements in effect for the Kansas City, Missouri School District. If students have attendance difficulties, we will work with them and with their parent(s) or guardian via written communications, telephone consultations, or in person conferences in an effort to determine the root cause of the problem and take the steps necessary to correct it.

     H.      DISCIPLINE POLICIES

University of Computer & Game Technology-Private and Public Charter Schools will build a safe and nurturing environment which will encourage children to want to engage in correct behavior. We will focus on providing a safe building for everyone, and will deal with discipline on an individual basis. Peer groups and student councils will be instrumental in contributing to school-wide rules.

A child who persistently disrupts or disturbs a class or causes emotional turmoil, such that the behavior causes interference with the learning of other pupils, will be asked to leave the program. If the student is court ordered into the learning program, they will be turned back over to the court system.

University of Computer & Game Technology-Private and Public Charter Schools shall comply with the Missouri Safe Schools Act Section 167.171 et. seq. Any student who commits any of the offenses listed in Section 167.171.3(4) will be expelled from the University of Computer & Game Technology-Private and Public Charter Schools.

No child may hit or threaten any teacher, staff member, or fellow student. Such a child will not be readmitted from suspension without a meeting with the principal and/or the Board.

University of Computer & Game Technology-Private and Public Charter Schools will initially use the Code of Student Conduct of the Kansas City, Missouri, School District. Input from teachers, principal, and parents will tailor this code, and the ultimate code will meet or exceed the Code of Student Conduct of the Kansas City, Missouri, School District.

     I.      COUNSELING SERVICES

University of Computer & Game Technology-Private and Public Charter Schools will respond practically to the problems of managing an inter-city school. Peer-groups, small group counseling, and individual counseling are some of the methods that might be utilized. We will do our best to understand and address the student's needs.

     J.      LEARNING STRATEGIES FOR A LOW ACHIEVING STUDENT

Students having difficulty attaining a satisfactory grade may be asked to attend a mandatory session held during their normal "off time" in order to bring up their level of understanding and expertise. During regular school time, the traditional curriculum(s) may be modified to assist these students in attaining their academic goals.

     K.      MEETING THE NEEDS OF SPECIAL EDUCATION STUDENTS

University of Computer & Game Technology-Private and Public Charter Schools will contract with the Kansas City, Missouri, School District or appropriate qualified private vendors for services for special education students for whom the Kansas City, Missouri, School District receives special-need funding and who choose to enroll in University of Computer & Game Technology-Private and Public Charter Schools. If the Kansas City, Missouri, School District is unable, or unwilling for any reason, to provide these services, University of Computer & Game Technology-Private and Public Charter Schools will retain appropriate services from qualified persons or agencies to provide all such special education services as its students may need and as are required by law.

University of Computer & Game Technology-Private and Public Charter Schools acknowledges, and wants to bring to your attention, that it may not be possible or feasible to retain full time specialists in all the fields of expertise or specialized help our students may need, simply because we are a small institution. University of Computer & Game Technology-Private and Public Charter Schools will make all legally required efforts in good faith to secure for each student the individual assistance that he or she needs.

     L.      PARENT PARTICIPATION

Parent participation is necessary to make this a family school, and such participation will be encouraged. Parent(s) or guardians should attend parent/teacher conferences each semester. We realize parents or guardians may not be able to participate as regularly as they would like to, and University of Computer & Game Technology-Private and Public Charter Schools wishes to assure them that this will not be grounds for asking their child(ren) to attend a different school as long as the child's behavior is acceptable and they are achieving academically. top


XVII. FACILITY AND SITE

We are working with the city of Kansas City, Missouri on a special building that can house several different business, Parent Corporation: Global Youth Development, Altered Planes Entertainment, University of Computer & Game Technology-R&D, including University of Computer & Game Technology-Private and Public Charter Schools for a school facility within the mid-town area of Kansas City close to the Kansas City School District, Penn Valley Community College, Kansas City Art Institute, and University of Missouri at Kansas City . Global Youth Development feels including a special program into not only the university but the schools as well, one special program is: Altered Planes Entertainment’s internship/apprenticeship entrepreneur programs which will help the Greater Kansas City Metropolitan Area as well by having job skills available for many more jobs.

The facility will house Altered Planes Entertainment's Cafe Hardware Jungle Computer Retail Outlet Stores, walk in traffic as well, this will give middle and high school students an opportunity to work with the public, work with computers, not just using the for games or school work, but to actually assemble complete computer systems for the public, work customer service counters, interacting with customers, etc. a great on the job experience.

UCGT campus will obtain a facility, which includes space for the following, classrooms: Nurse Station -- Space for a bed and medical supplies

Library -- Space for book shelves, a card catalog, tables and chair for reading and study time.

Art Room -- Space for 15-20 students and storage of art supplies.

Computer Room -- Space for 20 computer systems and an instructor.

Teachers' Break Room -- Space for teachers to plan, discuss, and eat lunch. The room may also double as a conference room on occasion.

Gymnasium -- Isolated from classrooms if possible. To be used for assemblies, meetings or conferences, indoor activities during bad weather, in addition to regular gym uses.

Administrative/reception area -- Desk/reception area for secretary/receptionist. Area to be used for sign-in and out of students, and with space for computer, Xerox, file cabinets, and other necessary office equipment.

Principal's Office -- Meeting space for up to 4 adults in addition to regular office furniture and equipment, such as desk, computer, and worktable.

Failure to obtain a facility which offers all the above does not provide reasons for amending or revoking this charter, providing GYDI, UCGT, and University of Computer & Game Technology-Private and Public Charter Schools determine the facility to be satisfactory to our needs and the needs of the students. top


XVIII. FINANCING THE SCHOOLS

As a public school operating under the Missouri Charter Schools Act, University of Computer & Game Technology-Private and Public Charter Schools will not charge tuition or other fees for books, activities, or for other reasons, when such fees are not charged by the Kansas City, Missouri, School District to its students in similar situations. Where such a fee may be charged, University of Computer & Game Technology-Private and Public Charter Schools will determine the fee charged by the Kansas City, Missouri, School District, and to charge the same or lesser fee. In no event shall fees exceed the fees charged a similarly situated student in the Kansas City, Missouri School District.

(A.) University of Computer & Game Technology-Private and Public Charter Schools will actively solicit appropriate grants, gifts, and donations whose terms and conditions, if any, are compatible with the operation of our school. We will seek to build partnerships with a variety of local business and philanthropic interests.

(B.) The books and financial records of University of Computer & Game Technology-Private and Public Charter Schools will be subject to a yearly audit by a Certified Public Accountant or Certified Public Accounting firm. We will seek such a service as an in-kind contribution to our school. If necessary, the audit will be paid for out of operating funds of University of Computer & Game Technology-Private and Public Charter Schools. The results of the audit will be communicated to the Board, the sponsor, and to such other appropriate agencies as required by law. The results of the audit will be available to parents of students enrolled in University of Computer & Game Technology-Private and Public Charter Schools. GYDI, UCGT and University of Computer & Game Technology-Private and Public Charter Schools will follow Missouri Financial Accounting Standards as required by the Missouri Charter School's Act.

(C.) University of Computer & Game Technology-Private and Public Charter Schools will apply for liability insurance coverage and all such other insurance coverage as may be appropriate provided by the Missouri Public Entity Risk Management Fund, a Missouri agency created under section 573.700. R.S.Mo.

(D.) Payroll services for individuals remaining employees of the Kansas City, Missouri School District will be provided by the district in the regular course of the district's business. Payroll services for employees of independent contractors who perform work for University of Computer & Game Technology-Private and Public Charter Schools will be provided by the contractor. University of Computer & Game Technology-Private and Public Charter Schools will, at the discretion of the Board, provide payroll services for staffmembers of University of Computer & Game Technology-Private and Public Charter Schools or may contract with an outside vendor for payroll services as the Board appropriate. may deem At this time, it is anticipated that, based upon an affordable cost, such services shall be provided from an outside vendor to allow the Board and staff of University of Computer & Game Technology-Private and Public Charter Schools to concentrate attention on the academic and other student-focused issues. It is possible we may approach the Kansas City, Missouri, School District with a proposal to provide all payroll services for the University of Computer & Game Technology-Private and Public Charter Schools employees as the district may continue to provide that service for at least part of the staff under the Missouri Charter Schools Act.

(E.) University of Computer & Game Technology-Private and Public Charter Schools will, as soon as practicable before and after the start of school, and as necessary under the law, identify and report to the Kansas City, Missouri School District the names of all students eligible for any categorical funding or benefits, and/or eligible for free or reduced price lunches. At or before the start of school, University of Computer & Game Technology-Private and Public Charter Schools will make all reasonable efforts to identify such students through contact with their families, notes or letters home and any other means appropriate to this task.

(F.) University of Computer & Game Technology-Private and Public Charter Schools may, at its discretion, elect to incur debt of duration of one year or less to pay salary, and operating and other expenses associated with starting or running the school. All such debt shall be fairly and accurately reflected on the books of the school and shall last no more operating than one year. University of Computer & Game Technology-Private and Public Charter Schools shall have the right to incur indebtedness longer than one year in duration, if the Board in its discretion finds it necessary and appropriate to incur such long-term indebtedness to finance acquisition or improvement of the physical facilities of the school or for other capital items.

(G.) University of Computer & Game Technology-Private and Public Charter Schools is working with the city of Kansas City, Missouri and being allowed to purchase a business/corporate building to house the there corporations, Altered Planes Entertainment, a Kansas City game development company, University of Computer & Game Technology-R&D, and University of Computer & Game Technology-Private and Public Charter Schools. University of Computer & Game Technology-Private and Public Charter Schools will turn the corporate building of choice into a school that has grades starting in child development through the twelfth grade. This way true research can be carried out and published and given to the Kansas City, Missouri School District to help improve their agenda. University of Computer & Game Technology-Private and Public Charter Schools will place the last three years budgets of the corporate building as exhibits. University of Computer & Game Technology-Private and Public Charter Schools will supply budget at a later time after we have an actual building and more information to work with. University of Computer & Game Technology-Private and Public Charter Schools will attach a copy of the Kansas City, Missouri's school profile, this shows Racial/Ethnic Percentages, attendance, free lunch, and student mobility information. Even though University of Computer & Game Technology-Private and Public Charter Schools wants to be racially and ethnically balanced, our first goal is to help all high-risk kids no matter which way the scales may tip. top


XIX. UCGT Requirements for Charter Schools

(1.) Plan for implementing and maintaining the use of progressive technology for teaching and learning.

(2.) Plan for professional development which includes a variety of options for collaboration and reflective practice and is aligned with overall school improvement planning (options could include individual and team>>> action research, peer coaching and mentoring, individual and team>>> reflective portfolio development).

(3.) Plan for accountability pursuant to student performance. Student performance must be assessed using multiple observations. One method of observation should focus on performance assessments. Competency attainment must be measured using statewide performance standards and assessments. A process for formative and summative student assessment should be delineated which implements performance assessment as one method of evaluation.

(4.) Plan for collaborative use of facilities for evening and weekend education. Global Youth Development and University of Computer & Game Technology-Private and Public Charter Schools feels not only an obligation to the Kansas City area as a whole (that everyone has the right to an education), but we feel it is our responsibility to provide a basic, well-rounded education to anyone who desires such. We will add the time, instructors, and space needed to educate anyone that might feel the need for education. If any of our students' parents. or any adult of the community, feels a need to seek help to obtain their GED, evening and weekend hours will accommodate their educational needs.

Adult education will be available six days a week between the hours of 5:00 P.M. and 10:00 P.M. Monday through Friday, and Saturday from 10:00 A.M. to 5:00 P.M.

(5.) Plan that accommodates for practicum experiences for university students. top


XX. Financial Clause

Global Youth Development, Inc.'s Charter Schools agrees to release and hold harmless Central Missouri State University from any liability or indebtedness incurred by Global Youth Development, Inc.'s Charter Schools, or any of its representatives.

The only compensation that Global Youth Development, Inc. expects from Central Missouri State University, is for that entity to be Global Youth Development, Inc.'s Charter Schools sponsor in our goal to educate all in need of education. top


XXI. Public School Pledge

Global Youth Development feels that all children are special, and deserve the opportunity for a proper education. Global Youth Development, Inc.'s Charter Schools will pledge the following:

Global Youth Development, GYDI, as a public entity, acknowledges our obligation as a public school for all children. In this capacity, we feel that not only are our teaching methods innovative, but also are superior, as they are unique and independent in all fields of the educational community. Global Youth Development, Inc.'s Charter Schools and our employees commit to work with all students, parents, teachers, the Kansas City, Missouri School District, and Central Missouri State University, and the community to meet the needs of our students, and anyone that wants an education. top


XXII. Funding

Out side sources will be contacted, Government Grants, Corporate Grants, Global Youth Development will receive much of her own funding through her sister corporations, University of Computer & Game Technology-Research and Development, and Altered Planes Entertainment, a Kansas City game development company, but GYDI will always look for additional fundingor. top


XXIII. Teacher Recruitment

I will advertise in the Kansas City Star, use the television and radio media, in addition to word of mouth and flyers at colleges and schools. Our most important attraction will be, if the teachers qualify, a free hand in teaching. top


XXIV. Progressive Technology Plan

As the need for extensive knowledge of computers intensifies, it seems that many students, teachers, administrators and parents find the information less accessible and, often, far too costly. It is with this in mind that we propose to develop an ongoing updated computer lab that will be used by all students in grades K-6 at the Global Youth Development Inc.'s Charter Schools (GYDICS) but will be available for parents, teachers, and community members who also need access to computer training.

The initial phase of the development of this technology training will prepare students in the upper grades (4,5,6,) to utilize computers as writing tools, research tools, and mathematical computation tools. Staff members and students will become proficient in these areas of expertise and will then become trainers and mentors to the students in grades K-3. In keeping with our Global Development foundation, all students will, as they master the fundamentals of computer literacy, in turn act as trainers and mentors to their peers and to the community.

The computer lab will be available to all students on a daily basis and to the community, parents, and staff three evenings a week and two Saturdays a month. Staff members and students will act as trainers in the lab and will be given compensation for their work. Students will be able to use this training experience as part of the daily curriculum or as a portfolio activity to enhance their employment opportunity at a later date.

All computers will be networked so teachers might use them for group instruction as well as individualized instruction. All computers will contain Internet capabilities, E-Mail capabilities, and will contain selected self-learning programs to enable students to improve weak skills or to enhance and advance skills that have already been mastered at grade level.

The following are goals and objectives for this proposal: (1.) The primary goal of the program is make students computer literate and to prepare students to be technologically proficient, especially in the area of research.

(2.) Students will learn how to utilize and access resources for development in all areas of education.

(3.) Students will learn how to train other students and develop problem solving and analytical skills for promoting success for all students.

(4.) Students and staff will develop an on-going program that will be updated and accessible for students now and in the future.

The Global Youth Development, Inc.'s Charter Schools (GYDICS) recognizes that this effort will be a pioneer movement in education. It is often said that one does not want to "reinvent the wheel" but much of the effort here is to create a wheel that will enable students, staff and community to travel farther, faster, and more equitably than the methods being offered in the traditional school setting. To do this it is necessary that all staff members be aware of the "wheels" that have already improved education as well as the vehicles those wheels support. By working collaboratively with the Regional Professional Development Center at UCGT and CMSU, GYDICS will prepare staff members to work collaboratively in every avenue of student development. All staff members will be required to master and display the concepts in collaborative teaching, cooperative learning, mastery learning, learning styles, multi-age grouping, peer teaching, peer coaching, multiple intelligences, and developmental reading.

Staff members will receive a minimum of forty hours of training in all aspects of professional development prior to employment in the classroom and will be required to receive an additional forty hours of training each year. As staff members and students master professional development concepts, they will in turn develop methods to provide this training to the parents and other members of the community.

Staff members will be required to attend training conferences and informative conferences that reveal the latest methodology in students' development. These conferences could include but would not be limited to: High Risk Conferences, Technology Conferences, Multi-Age Curriculum and Curriculum Development Conferences, and School and Community Development Conferences. Staff members will be provided access to the latest research in education practices. Each staff member will be expected to have read at least one article per month and to share that article in staff meetings. top


XXV. Practicums

It becomes apparent that the Global Youth Development and University of Computer & Game Technology-Private and Public Charter Schools is founded in the existing educational system but that it must provide services in practical and developmental areas that are not being provided in the traditional system of delivery. Part of the necessity for success in this program is the access to mentors and teachers to enable as much individualized and cooperative learning as possible. One method for an economic development of this process is to utilize the existing tools that are available to education. By working cooperatively with the university and community college system, GYDICS will develop practicum teaching opportunities in all discipline areas for students teachers, education majors, and area specific majors (such as physics, chemistry, engineering, philosophy, and medical majors) to do internships, be teacher aides, or act as mentors.

GYDICS will actively recruit student teachers and education majors to participate in development of curriculum and to research new techniques in education. GYDICS will also solicit mentors from area businesses and corporations to act as mentors to selected students and to provide scholarship and employment opportunities for students as they achieve educational success. top


XXVI. Student Performance Accountability

All students enrolled in the Global Youth Development and University of Computer & Game Technology-Private and Public Charter Schools will receive assessment to determine individualized academic needs prior to enrollment. Each student will be provided with an Individualized Academic Plan upon enrollment and with a set of performance measures to be achieved at each grade level and in each academic discipline. The criteria for achievement will be founded on the Missouri Show Me standards as developed by the Missouri Department of Elementary and Secondary Education in 1996.

Each students will develop a portfolio that can at anytime be accessed to demonstrate proficiency in academic areas at each grade level. The portfolio will include test results, writing samples, mathematical developmental samples, awards and honors, and a progressive developmental plan for life long learning. Teachers in each classroom and discipline will maintain and update the portfolios as students' master concepts. The school will keep an on-going file of all portfolios and will include in the portfolios the documents necessary to prove success as established by the Missouri Show Me Standards. top


XXVII. Curriculum

Altered Planes Entertainment, (APE) programs: Altered Planes Entertainment’s internship/apprenticeship entrepreneur programs will be implemented into middle and high school grades, continuing on being part of any degree plan through six-year university, hands on education.

The Global Youth Development and University of Computer & Game Technology-Private and Public Charter Schools is founded in the concept of integrated curriculum. Not only will the curriculum be integrated; but, the use of multi-grade and multi-age grouping will be inherent to the development of all mastery within the academic areas. Therefore, the following goals and objectives within the four academic areas only address the concepts to be mastered. Mastery will be assessed via portfolio proof of achievement, by standardized testing as provided through the Missouri Show Me Standards, and by hands-on applications which display mastery of the concepts necessary for proof of mastery in each academic area.

The Communication Arts (Language Arts) section of the curriculum has been at this point condensed to the basic needs for all students. In the integration of curriculum through solving real life problems as identified by community leaders and the staff, it seems that Language Arts is crucial to every aspect of the curriculum and must therefore be taught in each discipline area. Each student must provide evidence of mastery in each discipline and the logical method of providing that information is via written summary of success, enhanced by proof displaying application of the concepts in real life situations.

Additional Curricula Information:
The following Curriculum is an expample of Global Youth Development, University of Computer & Game Technology-Research & Development, and University of Computer & Game Technology-Private and Public Charter Schools curricula, (Programming and other Computer Science curricula will be included.) This process will help students throughout the educational life and future job experiences.
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XXVIII. Curriculum

Language Arts' Goals and Objectives Stated as Outcomes and Standards

Language Arts Outcomes: Students will be…

(1.) Effective speakers and listeners

(2.) Effective lifetime readers and learners

(3.) Self-directed and purposeful writer.

Language Arts Standards           (A.) In order to become effective speakers and listeners, students will…

(1.) Express their opinions and ideas in a variety of situations

(2.) Interact in discussion activities

(3.) Share reading and writing

(4.) Follow directions

(5.) Use critical listening and thinking skills

(6.) Recognize/understand the power of language (print and non-print) and its significance relative io human interaction

          (B.) In order to become effective lifelong readers and learners, students will …

(1.) exhibit understanding of the purposes and conventions of print/non-print

(2.) demonstrate comprehension and higher level thinking in content areas

(3.) understand literature elements

(4.) expand vocabulary

(5.) use various resources and study skills for gaining, interpreting and using information

(6.) explore creative ideas and responses through imaging

          (C.) In order to become effective purposeful writers, student will…

(1.) Understand various forms of writing

(2.) Produce finished products reflective of writing as a recursive process

(3.) Demonstrate/utilize thinking skills appropriate to written tasks, both self-directed and imposed top


XXIX. Kindergarten Math Objectives

The students will:

          (I.) Demonstrate skills and strategies necessary to solve developmentally appropriate problems in a variety of situations and settings.

A. Classify and sort objects.

B. Use one-to-one correspondence to distribute classroom materials, play games and count objects.

C. Identify and order the size relationship of 3 or more objects (i.e. largest to smallest).

          (II.) Demonstrate a sense of number, space, and mathematical operations. They will apply these in judging the reasonableness of solutions.

A. Making judgments of same, more than, and less than when comparing groups of objects or pectoral representation.

B. Demonstrate a sense of the relationship between numbers and quantities represented.

C. Count orally from 2-20.

(III.) Demonstrate the ability to collect, organize, and interpret data.

A. Make inferences based on data on the environment of play and daily experiences and making predictions and drawing conclusions.

B. Participate in activities involving patterning of persons of objects. top


           First Grade Math Objectives

XXVIII. Curriculum

(IV.) Demonstrate the ability to use math appropriately in daily consumer situations and in decision making. They will connect the math they're learning with other disciplines and with the real world.

           Math Objectives-Kindergarten

A. Use classification schemes spontaneously in daily experience.

B. Use an ordering system in solving personal problems.

C. Solve simple daily problems using logical numerical relationships.

D. Solve simple spatial problems during play and construction.

E. Demonstrate an understanding of temporal relationships by applying familiar sequences of events to his or her daily routines.

F. Use standard, non-standard measures during play and constructions.

          (IV.) Convey their understanding and interpretation of mathematical concepts through reading, writing, and oral communications.

A. Use his or her own understanding of numerical relationships in discussing solution to problems in daily experiences.

B. Determine or explain characteristics used for classification of people, objects and events.

C. Construct an invented system of writing or record keeping to convey numerical quantities.

          (VI.) Exhibit appropriate and proficient use of technology.

A. Explore a calculator through active manipulation.

B. Role-play consumer activities using a calculator as a prop.

C. Demonstrate an understanding of how to use the computer. top


Second Grade Math Objectives

The students will:

          (I.)Demonstrate skills and strategies necessary to solve developmentally appropriate problems in a variety of situation and settings.

(A.) Describe, model, draw, and classify shapes including rectangle, triangle, square, diamond, and cite examples found in the environment.

(B.) Demonstrate a simple scheme for classifying by more than one attribute and be able to justify reason for grouping (i.e. using 2 circle Venn diagrams).

          (II.) Students will demonstrate a sense of number and mathematical operations. Apply these in judging the reasonableness of solutions.

(A.) Make judgments of more, less, and equal using objects and numerals.

(B.) Identify place value up to the hundreds.

(C.) Use a variety of strategies to complete subtraction problems with and without regrouping.

(D.) Use a variety of strategies to complete addition problems with and without regrouping.

          (III.) Demonstrate the ability to collect, organize, and interpret data.

(A.) Read and interpret simple graphs using daily living situations.

(B.) Use time as a way of measurement.

(C.) Estimate amount of time to complete real-life tasks.

(D.) Demonstrate the ability to create and read a pattern using up to three objects, symbols, or numbers.

          (IV.) Using math appropriately in daily consumer situations and decision making. Connect the math they are learning with other disciplines and with the real world.

(A.) Express measurement using standard and non-standards units.

(B.) Understand the concept of money and its use in our society.

(C.) Choose the appropriate operation in a problem situation (+-).

          (V.) Convey understanding and interpretation of mathematical concepts through reading, writing, and oral communication.

(A.) Complete addition problems that involve reading the problem, interpreting relevant data, and solving the problem.

(B.) Complete subtraction problems that involve reading the problem, interpreting relevant data and solving the problem.

(C.) Translate mathematical ideas from one form (i.e. concrete, pictorial, oral) to another.

          (VI.) Exhibit appropriate and proficient use of technology at their level.

(A.) Use the necessary skills to utilize computer technology at their level.

(B.) Know operations keys (+,-,=) and understand their meaning in relation to the number keys. top


Second Grade Math Objectives

The student will:
     (I.) Demonstrate skills and strategies necessary to solve developmentally appropriate problems in a variety of situations and settings.

(A.) Locate points on a grid.

(B.) Solve story problems.

     (II.) Demonstrate a sense of number and mathematical operations. They will apply these in judging the reasonableness of solutions.

The Learner Will: (A.) Compare numbers to one thousand.

(B.) Identify place value through thousands

(C.) Identify fractional parts.

(D.) Add and subtract.

(E.) Multiply two digits by one digit.

(F.) Divide using fact families.

(G.) Explore the use of number sentences to describe mathematical relationships.

(H.) Estimation.

     (III.) Demonstrate the ability to collect, organize, and interpret data.

(A.) Construct, read, and interpret displays of data.

     (IV.) Demonstrate the ability to use math appropriately in daily consumer situations and in decision making. They will connect the math they are learning with other disciplines and with the real world.

(A.) Tell and record time.

(B.) Measure length, weights, (mass), volume, and capacity using non-standard and standard units.

(C.) Solve problems involving addition and subtraction of money.

     (V.) Convey their understanding and interpretation of mathematical concepts through reading, writing, and oral communications.

(A.) Identify cones, cylinders, spheres, pyramids, and cubes.

     (VI.) Exhibit appropriate and proficient use of technology.

(A.) Demonstrate appropriate skills necessary to utilize computer technology at their level.

     (VII.) Use operation keys of calculators to:

(1.) Solve problems

(2.) Compare numbers

(3.) Estimate top


           Fifth Grade Math Objectives

The students will:      (I.) Problem Solving (A.) Solving standard multi-step problems involving addition, subtraction, multiplication and division.

(B.) Solve non-standard problems by illustrating a variety of strategies.

     (II.) Mathematical Operations

(A.) Compute answers requiring use of multiplication 2, 3, Digits by 1, 2, and 3 digits and dividing using 2, 3, and 4 digits divided by 1 and 2 digits divisors with and without remainders.

(B.) Compute answers requiring the use of addition and subtraction of like fractions with no regrouping.

(C.) Compare fraction using numerators of one using .

(D.) Compare decimal by writing mathematical statements.

(E.) Apply number theory concepts (e.g., fractions, primes, and multiples).

(F.) Supply the missing number in one step number sentences involving addition, subtraction, multiplication and division and addition and subtraction of decimals.

(G.) Use estimation strategies and mental computation to determine whether an answer in reasonable.

(H.) Identify place value.

     (III.) Organizing Data.

(A.) Systematically collect organize and describe data by constructing picture graphs, bar graphs, charts, and tables from given data.

     (IV.) Consumer Real Life Situations.

(A.) Convert units of measure with a system using either metric or traditional.

(B.) Measure area and perimeter of regular and irregular regions using non-standard and standard units.

(V.) Interpretation of Mathematical Concepts

(A.) Identify properties of line: intersecting, horizontal, diagonal, parallel, perpendicular, and vertical.

(B.) Using geometric shapes and solids students will compare and classify them.

(VII.) Technology

(A.) Utilize computer skills using mathematical software programs.

(B.) Use calculators in the study of mathematics. top


           Fourth Grade Math Objectives

The students will:      (I.) Demonstrate skills and strategies necessary to solve developmentally, appropriate problems in a variety of situations and settings.

(A.) Solve standard multi-step problems.

(B.) Solve non-standard problems.

     (II.) Demonstrate a sense of number and mathematical operations. They will apply these in judging the reasonableness of solutions.

(A.) Compare numbers.

(B.) Identify places value through 100 thousand.

(C.) Add and subtract.

(D.) Multiply four digits by two digits.

(E.) Divide

(F.) Use open sentences to express mathematical relationship.

(G.) Identify fractions.

(H.) Estimate

     (III.) Demonstrate the ability to collect, organize, and interpret data.

(A.) Construct, read, and interpret displays of data.

(B.) Graph points representing fractions on a number line.

     (IV.) Demonstrate the ability to use math appropriately in daily consumer situations and decision making. They will connect the math they are learning with other disciplines and with the real world.

(A.) Recognize a situation in which an estimate is appropriate.

(B.) Estimate measurements including area and perimeter of regular and irregular regions.

(C.) Measure lengths.

(D.) Solve problems involving money management.

     (V.) Convey their understanding and interpretation of mathematical concepts through reading, writing, and oral communication.

(A.) Solve nonstandard problems.

(B.) Explore properties of angles.

     (VI.) Exhibit appropriate and proficient use of technology.

(A.) Computer skills - Students will have the skills necessary to utilize computer technology at their level.

(B.) Calculator skills - Students will be aware of operation keys and understand their meaning in relation to the number keys.

XXX. Pre-Kindergarten Science Objectives

The learner will:      (I.) BIOSPHERE - Living Organisms

     (A.) Plants (1.) Given a variety of materials about plants, use their senses to observe the characteristics of plants (color, size, texture, growth, and parts).

     (B.) Animals

(1.) Given a variety of materials about animals, use their senses to observe their characteristics (size, cover, means of locomotion, and habitats).

     (II. HUMAN ORGANISMS - Healthy Living Practices      (A.) Senses

(1.) Given a variety of exploration activities, use their sense to gain information.

     (B.) Nutrition (1.) Symbolically represent the different between healthy and non-healthy foods.

(2.) Given a variety of food items, assist in preparation o a snack.

     (C.) Health and Safety

(1.) Given instruction, recognize dangerous situations and substances in the environment.

(2.) Given instruction, state that the emergency phone number is 911.

(3.) Following participation in activities involving community helpers, symbolically represent their knowledge of community helpers.

     (D.) Personal Hygiene

(1.) Given instruction, display appropriate personal hygiene practices. top


      IV.      EARTH AND SPACE Objectives

The learner will:

     (A.) Astronomy

(1.) Given instruction, identify pictures of the sun and moon in relationship to day and night.

     (B.) Weather

(1.) Observe and discuss daily weather conditions.

(2.) Observe and discuss environmental signs representing the four seasons.

     (C.) Land Formations/Water

(1.) None

     (D.) Ecology

(1.) Following participation in activities, demonstrate an understanding of reduce, reuse, and recycle by sorting materials for disposal, reuse, or recycling, and by turning off water and lights.

      V.      MATTER AND ENERGY Objectives

The learner will:

     (A.) Matter

(1.) Given a variety of materials, inspect objects using Process skills to gather information regarding characteristics and properties shape, size, and color).

(2.) Given a variety of materials, act to produce changes in the materials and observe the results (transformations).

     (B.) Motion

(1.) Given a variety of objects, act to produce movement and observe the reaction of the objects (pushing, pulling, throwing, rolling, and dropping).

     (C.) Energy

(1.) None top


      VI.      Process Skills Objectives

The learner will:

(1.) During exploration activities, observe, describe, communicate, order, categorize, and measure using standard and non-standard units to gain knowledge.

(2.) Given a set of standard and non-standard materials, classify the materials for the purpose of measurement and comparison.

(3.) Given a set of standard and non-standard tools of measurement, explore the concepts of length, height, weight, volume, and temperature through exploration.

(4.) The learner will explore the use of a computer.

(5.) During exploration activities, show curiosity by expressing interest, asking questions, and noticing changes in their environment.

(6.) During explorations, show confidence by expressing own opinions and ideas and sharing their accomplishment.

(7.) During explorations, show creativity by generating original and unusual ideas and by altering uses of objects within the environment to meet individual needs.

(8.) During explorations, show initiative by making meaningful choices and offering independent suggestions and solutions. top


      KINDERGARTEN      Science Objectives

The learner will:

          (i.) BIOSPHERE - Living Organisms

     (A.) Plants

(1.) Given a variety of materials about plants, observe and classify them according to similarities and differences.

(2.) Given instruction list parts of a plant (root, stem, leaves, and flowers).

(3.) Following activities in which students are responsible for a plant's growth, list the basic needs of a plant (air, water, soil, and sunlight).

     (B.) Animals

(1.) Given a variety of materials about animals, observe and classify them according to similarities and differences.

(2.) Given instruction, identify animals which live on land and which live on water.

     (C.) Living/Non-living

1. Given instruction, classify a variety of materials into two groups-living and non-living things.

          (ii.) HUMAN ORGANISMS - Healthy Living Practices

     (A.) Senses

(1.) Given instruction, demonstrate the five senses and the body parts used to hear, see, touch, taste, and smell.

     (B.) Nutrition

(1.) Symbolically represent the difference between healthy and non-healthy foods.

(2.) Given instruction about the food pyramid groups, Symbolically represent the food levels and one or more specific food items from each level.

(3.) Given a variety of food items, prepare or assist in preparing a snack.

     (C.) Health and Safety

(1.) Given instruction, stare the emergency phone number 911.

(2.) Following participation in activities involving community helpers, symbolically represent their Knowledge of community helpers and what they do.

(3.) Given instruction, identify dangerous situations in the environment.

     (D.) Personal Hygiene

(1.) Given instruction, display appropriate personal hygiene practices.

          (iii.) EARTH AND SPACE

     (A.) Astronomy

(1.) Given instruction, symbolically represent knowledge of the sun and moon and earth.

     (B.) Weather

(1.) Through exposure to various weather conditions, observe and discuss differences in weather.

(2.) Given instruction, identify the seasons and their characteristics.

     (C.) Land Formations/Water

(1.) Given instruction, symbolically represent knowledge of mountains, rivers, lakes, and oceans.

     (D.) Ecology

(1.) Following participation in a variety of activities, explain what it means to reduce, reuse, and recycle.

          (iv.) MATTER AND ENERGY

     (A.) Matter

(1.) Given a variety of objects, classify and compare order by the characteristics of color, shape, size, and weight.

(2.) Given a variety of materials, act to produce changes in the materials and observe the results transformations.

(3.) Given a balance and a variety of objects, verbally identify which objects are heavier and which are lighter.

     (B.) Motion

(1.) Given a variety of objects, act to produce movement and observe the reaction of the object (aiming, pushing, rolling, pulling, and dropping).

     (C.) Energy

(1.) Given a variety of sounds, verbally identify which sounds are loud and which are soft.

          (v.) PROCESS SKILLS

(1.) During exploration, observe, compare, describe, communicate, order, categorize, and measure using standard non-standard units to gain knowledge about the environment in which he or she lives.

(2.) Given instruction, classify tools of science and measurement according to their use.

(3.) Given a set of standard or non-standard tools of measurement, identify the length, height, width, weight, and volume of a variety of objects.

(4.) The learner will explore the use of a computer.

(5.) During explorations, show curiosity by showing interest, asking question, and noticing changes in their environment.

(6.) During exploration, show confidence by expressing own opinions and ideas and sharing accomplishments.

(7.) Given a variety of materials, show creativity by altering uses of objects within the environment to meet individual needs.

(8.) During exploration, show initiative by making meaningful choices and offering suggestions and solutions independently. top


      FIRST GRADE      SCIENCE OBJECTIVES

The learner will:

          (i.) BIOSPHERE - Living Organisms

     (A.) Plants

(1.) Given a variety of materials, observe, compare, and classify plants according to similarities and differences.

(2.) Following instructions, state and identify the major parts of plants.

(3.) During exploration, participate in activities that demonstrate the requirements of plant life and symbolically represent their knowledge.

     (B.) Animals

(1.) Given a variety of materials, observe, compare, and classify animal according to similarities and differences.

(2.) Following instruction, symbolically represent knowledge of the requirements of animal life. (3.) Following instruction, symbolically represent knowledge of animal habitats (forest, pond, desert, and the ocean).

          (ii.) HUMAN ORGANISMS - Healthy Living Practices

     (A.) Senses

(1.) Through exploration activities, demonstrate the use of the five senses to gain information and be able to identify senses used in the process.

     (B.) Nutrition

(1.)
Symbolically represent the difference between healthy and non-healthy foods.

(2.)
Given instruction about the food groups, symbolically represent the food groups and one or more specific food items from each group.

(3.)

Given a variety of food items, prepare or assist in preparing a snack.

     (C.) Health and Safety

(1.) Given instruction, display appropriate person hygiene practices.

(2.) Given instruction, show knowledge regarding drugs, medicine, and alcohol.

(3.) Given instruction, state the emergency telephone number 911.

(4.) Following participation in activities involving community helpers, symbolically represent their knowledge of community helpers and what they do.

(5.) Given instruction, identify dangerous situations in the environment.

          (iii.) EARTH AND SPACE

     (A.) Astronomy

(1.) Given instruction, symbolically represent knowledge of the sun, moon, earth, and stars and their relationship to each other.

     (B.) Weather

(1.) Observe and record daily weather conditions.

(2.) Given instruction, identify the different kinds of weather (sunny, partly cloudy, rainy, snowy, wind, etc.) and appropriate clothing to be worn for each.

(3.) Throughout the year, name the season and identify characteristics.

     (C.) Land Formations/Water

(1.) Given instruction, symbolically represent knowledge of mountains, lakes, rivers, oceans and the deserts.

     (D.) Ecology

(1.) Following participation in a variety of activities, demonstrate an understanding of reduce, reuse, and recycle and the importance of doing so to the environment.

          (iv.) ENERGY

     (A.) Matter

(1.) Given a variety of materials, inspect objects using process skills to gain information regarding characteristics and properties (color, shape, size, texture, weight, height, and length).

(2.) Given a variety of materials, produce changes in the materials and observe the results (transformations).

     (B.) Motion

(1.) Given a variety of objects, produce movement and observe the reaction of the object (aiming, pushing, pulling, throwing, tossing, rolling, and dropping).

     (C.) Energy

(1.) Given a variety of materials, act on objects to produce desired effects of sound, temperature, speed, and space-time positions such as up, down, on, off, beside, near, far, etc.

          (v.) PROCESS SKILLS

(1.) During explorations, observe, describe, communicate, compare, predict order, categorize, measure, graph, chart, and use numbers to gain knowledge.

(2.) Given instruction, classify tools of science and measurement according to their use.

(3.) Given a set of standard and non-standard tools of measurement, identify length, height, width, weight, volume, circumference, and temperature of a variety of objects.

(4.) The learner will explore the use of a computer.

(5.) During explorations, show curiosity by showing interest, asking questions, and noticing changes in their environment.

(6.) During explorations, show confidence by expressing own opinions and ideas and sharing their accomplishments with others.

(7.) During explorations, show creativity by generating original and unusual ideas and by altering uses of objects to met individual needs.

(8.) During explorations, show initiative by making meaningful choices and offering solutions to problems independently. top


      SECOND GRADE     SCIENCE OBJECTIVES

          (i.) BIOSPHERE - Living Organisms

     (A.) Plants

(1.) Label the four main parts of a plant and tell one purpose for each pert.

(2.) Order a set of pictures as to the proper growth sequence of a plant.

     (B.) Animals

(1.) Given a set of pictures, state the animal group (mammal, bird, fish, reptile, and amphibian) that each animal belongs in.

(2.) Describe the characteristics of certain habitats (pond, forest, ocean, desert, grassland, and mountains).

(3.) Classify certain animals as to which habitat they are found in.

(4.) Explain how some animals adopt to their changing environment.

          (ii.) HUMAN ORGANISMS

     (A.) Nutrition

(1.) Given instruction, describe the food pyramid and tell how the foods in each level help our bodies.

(2.) Explain what consists of a healthy diet and tell why it is important for our bodies.

     (B.) Safety

(1.) State some safety rules for home, school, and community.

(2.) Demonstrate the appropriate response to an emergency situation.

     (C.) Personal Hygiene

(1.) Explain how good personal hygiene affects their health and personal relationships

     (D.) Drugs and Alcohol

(1.) Describe the proper use of drugs and medicine.

(2.) State how alcohol or drugs affects certain major organs of our bodies.

          (iii.) EARTH AND SPACE

     (A.) Ecology

(1.) Following a variety of activities, list objects that can be recycled.

(2.) State how reducing, reusing, and recycling helps our environment.

     (B.) Astronomy

(1.) Given instruction, describe the sun as a star that shines during the day.

(2.) Explain that at night we are in the shadow cast by the portion of the earth between the sun and us.

(3.) Represent the earth and the other planets revolving around the sun in the correct order.

     (C.) Weather

(1.) Classify the clouds according to the weather they bring.

(2.) Identify ways weather can be harmful.

(3.) Given pencil and paper, draw and explain the water cycle.

(4.) Record the weather on a chart for a one-month period.

     (D.) Land Formations/Water

(1.) After instruction, name the Earth's natural resources: air, water, and soil.

          (iv.) MATTER AND ENERGY

     (A.) Motion

(1.) Given a variety of examples, classify them according to solids, liquids, or gases.

(2.) Predict the changes in matter as an object as heated or cooled.

(3.) Observe and record the temperature of several substances using a Celsius thermometer.

(4.) Using a balance scale, the student will be able to predict the weight of objects.

     (E.) Energy

(1.) Classify objects as magnetic or non-magnetic.

(2.) Given a pair of magnets, show how magnets can repel or attract each other.

(3.) Classify objects according to whether it produces or reflects light.

          (v.) PROCESS SKILLS

(1.) During explorations, experiments, and various activities, to observe, compare, describe, communicate, order, categorize, classify, measure, graph, chart, use numbers, model, predict, apply, record, and hypothesize to gain knowledge.

(2.) Given a variety of objects to act upon, demonstrate the proper use of a thermometer, ruler, measuring cups, balance scale, non-standard units of measurement, microscope and magnifying glass.

(3.) Given a computer, demonstrate the basic startup techniques and general use of the keyboard. top


      THIRD GRADE      SCIENCE OBJECTIVES

The Learner will:

          (i.) BIOSPHERE - living Organisms

     (A.) Plants

(1.) Growth and Development

     (a.) Predict the best conditions for seed germination and growth.

     b.) Measure, record and graph plant growth.

(2.) Structure

     a.) Given a diagram, identify the four main parts of a plant.

     (B.) Animals

(1.) Growth and Development

     a.) Given a set of pictures, sequence the life stages of an animal.

     (C.) Interdependence

(1.) Predict the type of organisms to be found in various ecosystems.

(2.) List factors that cause an animal to be an endangered species.

          (ii.) HUMAN ORGANISMS

     (A.) Healthy Lifestyles

(1.) Identify safe and appropriate responses to a variety of hazardous and emergency situations.

(2.) Identify desirable health and nutrition habits.

(3.) Complete the activities in the CSD #1 Drug and Alcohol curriculum.

(4.) Complete the activities in the CSD #1 AIDS Curriculum.

          (iii.) EARTH AND SPACE

     (A.) Astronomy

(1.) Distinguish between natural and man-made objects in the sky.

(2.) Classify a set of celestial objects as producers or reflectors of light.

(3.) Compare the length of a shadow produced in the morning to the one produced in the afternoon.

(4.) Name the plants of the solar system in order from the sun.

     (B.) Weather

(1.) Relate causes of changer to the earth's tilt and revolution.

(2.) Record and graph daily temperature and precipitation for a period of one month.

(3.) Construct a model of the water cycle.

     (C.) Land Formations/Water

(1.) Given examples of the earth's resources and explain how each is utilized.

(2.) Predict changes in landforms caused by wind, water, and land usage.

(3.) Explain pollution, air, water, and land.

(4.) List ways to conserve energy and water.

(5.) Identify factors, which cause animals to become endangered.

          (iv.) MATTER AND ENERGY

     (A.) Matter

(1.) Identify the 3 states of matter and predict how they will change when heated and cooled.

(2.) Determine the mass of various objects, and order, them from lightest to heaviest.

     (B.) Energy

(1.) Define force and energy and state two examples of each.

(2.) Identify six machines, and give examples of each.

          (v.) PROCESS SKILLS

     (A.) Measure length, mass, volume, and temperature using appropriate instruments and record the data.

     (B.) Given a problem to solve, formulate and test a hypothesis. top


      FOUTH GRADE     SCIENCE OBJECTIVES

The learner will:

          (i.) BIOSPHERE - living Organisms

     (A.) Plants

(1.) Classification

     (a.) Classify plants into common groups: seed/non-seed producing, monocot/dicot.

(2.) Structure

     (a.) Identify the parts of a flowering plant involved in seed production.

     (b.) Identify the requirements necessary for plants to carry on photosynthesis.

     (B.) Animals

(1.) Growth and Development

     (a.) Identify adaptations that help living things survive (body structures that enable them to feed or move).

(2.) Classification

     (a.) Classify animals as carnivores, herbivores, or omnivores.

(3.) Interdependence

     (a.) Construct food chains and food webs and communicate the relationships of plants and animals in them (predator/prey relationship).

     (b.) Classify organisms as producers, consumers, or decomposers.

          (ii.) HUMAN ORGANISMS

     (A.) Systems and Functions

(1.) Identify the major body organs and describe their principle functions (heart, lungs, liver, stomach, small and large intestine, kidney, brain, reproductive organs).

     (B.) Healthy Lifestyles

(1.) Explain the importance of diet, exercise, rest, and personal hygiene to a healthy lifestyle.

(2.) Complete activities in the CSD #1 Drug and Alcohol Curriculum.

(3.) Complete activities in the CSD #1 AIDS Curriculum.

          (iii.) EARTH AND SPACE

     (A.) Astronomy

(1.) Describe major features of the solar system.

(2.) Describe how the sun is the source of energy for living things.

     (B.) Weather

(1.) Identify instruments used to measure weather conditions (wind, air pressure, temperature, humidity, and precipitation).

     (C.) Ecology

(1.) Describe the effects of pollution on plants or animals.

(2.) Describe ways to recycle, reuse, and reduce consumption of the earth's resources.

(3.) Identify the factors, which cause an animal to become an endangered species.

     (D.) Land Formations/Water

(1.) Describe how fossils (dinosaurs, crinoids) provide evidence of conditions in ancient times.

(2.) Describe various soul samples by their properties (color, texture, particle size, and organic matter).

(3.) Identify the effects of natural forces (wind, water, earthquakes, and volcanoes) upon the earth's surface.

(4.) Explain ways soil erosion by wind or water may be reduced or prevented.

(5.) Describe the structure of the earth and identify common rocks and minerals.

(6.) Identify topographic features of the ocean.

          (iv.) MATTER AND ENERGY

     (A.) Matter

(1.) Groups objects according to two or three properties.

(2.) Measure the temperature at which matter changes from one state to another.

     (B.) Energy and Motion

(1.) Predict the number of objects (paper clips, nails, etc.) which will be attracted to and held by a magnet.

(2.) Evaluate energy in a system for relative amounts of potential and kinetic energy.

(3.) Classify machines as simple or compound.

(4.) Explain the relationship between surface texture and friction.

(5.) Classify materials as conductors or nonconductors of electricity.

(6.) Classify circuits as series or parallel.

          (v.) PROCESS SKILLS

     (A.) Measure length, mass, weight, volume, and temperature using appropriate metric instruments, and record the data.

     (B.) Identify the variables in a simple experiment (dependent, independent, controlled).

     (C.) Given a problem to solve, formulate and test a hypothesis. top


      FIFTH GRADE     SCIENCE OBJECTIVES

The learner will:

          (i.) BIOSPHERE - Living Organisms

     (A.) Plants

(1.) Classification

     (a.) Classify common plants into groups (e.g., flowering/non-flowering, deciduous/coniferous).

     (b.) Identify common Missouri plant species.

(2.) Structure

     (a.) Identify the structures of a flower plant involved in reproduction.

     (b.) Describe the similarities and differences between plant and animal cells.

     (c.) Identify the requirements necessary for photosynthesis.

     (B.) Animals

(1.) Growth and Development

     (a.) Compare and contrast inborn and learned behavior in animals.

(2.) Classification

     (a.) Classify animals into common groups (e.g., vertebrates/invertebrates, and vertebrate classes).

     (b.) Identify common Missouri animal's species.

(3.) Interdependence

     (a.) Distinguish among the concepts of ecosystem, community, populations, and habitat.

          (ii.) HUMAN ORGANISMS

     (A.) Systems and Functions

(1.) Identify the parts of the major body systems and describe their various functions (e.g., nervous, circulatory, digestive, respiratory, skeletal, excretory, and reproductive).

     (B.) Healthy Lifestyles

(1.) Classify foods according to their primary nutrient content.

(2.) Explain the importance of diet, exercise, rest, and personal hygiene to a healthy lifestyle.

(3.) Complete the activities in the CSD #1 Drug and Alcohol curriculum.

(4.) Complete the activities in the CSD #1 AIDS curriculum.

          (iii.) EARTH AND SPACE

     (A.) astronomy

(1.) Observe and identify common constellations.

(2.) Describe the relative positions of the earth/sun/moon in a lunar or solar eclipse.

(3.) Describe the members of the sun's solar system.

(4.) Relate the movement of the earth to daytime, nighttime, and seasons.

(5.) Describe the lunar cycle (identify the phases of the moon.

     (B.) Weather

(1.) Identify and use instruments to measure weather conditions (e.g. anemometer, thermometer, weather vane, rain gauge, and barometer).

(2.) Observe and identify the three main types of clouds (cumulus, cirrus, and stratus) and determine the weather associated with each.

(3.) Predict the kids of weather that follow a high or low barometric reading.

     (C.) Ecology

(1.) Describe the effects of pollution on plants or animals.

(2.) Describe ways to recycle, reuse, and reduce consumption of earth's resources.

     (D.) Land Formations/Water

(1.) Describe cause and effects of weathering and erosion.

(2.) Identify examples of natural resources and compare and contrast renewable/non-renewable resources.

(3.) Relate topographic features of the ocean (shore, continental shelf, Deep Ocean) to human activity associated with each zone.

          (iv.) MATTER AND ENERGY

     (A.) Matter

(1.) Describe matter in terms of its common physical properties (odor, color, size, shape, hardness, and density).

(2.) Classify examples of changes in matter as physical or chemical.

(3.) Classify common substances as acidic, basic, or neutral.

     (B.) Energy and Motion

(1.) Classify examples of energy position (potential) and energy of motion (kinetic).

(2.) Classify machines as simple or compound.

(3.) Identify the relationship between surface texture and friction.

(4.) Identify variables that alter pitch in a simple instrument

(5.) Classify materials as conductors or insulators of electricity.

(6.) Compare and contrast series and parallel circuits.

(7.) Describe the spectrum produced when white light passes through a prism.

          (v.) PROCESS SKILLS

     (A.) Measure length, mass, weigh, volume, and temperature using appropriate metric instruments, and record the data.

     (B.) Identify the variables in a simple experiment (dependent, independent, controlled).

     (C.) Formulate and test a hypothesis that involves manipulating one variable in a controlled experiment. top


      SIXTH GRADE     SCIENCE OBJECTIVES

The learner will:

Fundamental of Science 6 is included in curriculum in order to maintain and augment the development of scientific literacy. It specifically cultivates the standard that all features of he natural world have resources, which are interdependent, and charge can influence the entire system. top


      SIXTH GRADE     SCIENCE OBJECTIVES

The student will:           (i.) BIOSPHERE

     (A.) Living Organisms

(1.) Name and draw the structures of higher and lower plants and describe their functions.

(2.) Identify and explain the requirements for plants to carry on photosynthesis.

(3.) Predict the growth rate of selected plants and animals under varying conditions.

     (B.) Interdependence: Organisms and their environment

(1.) Analyze the requirements in the environment that provide the conditions for life.

          (ii.) HUMAN ORGANISMS

     (A.) Systems and functions

(1.) Differentiate among the basic functions of the body systems.

     (B.) Healthy Lifestyle

(1.) Examine the efforts of drugs and alcohol on the human body.

(2.) Recall the stages, causes, transmission and prevention of AIDS.

          (iii.) EARTH AND SPACE

     (A.) Astronomy

(1.) Identify ways scientists gather information about space.

     (B.) Land Formations/Water

(1.) Classify Missouri minerals according to their physical and chemical properties.

     (C.) Forces

(1.) Infer how fossils provide evidence of conditions in ancient times.

     (D.) Ecology

(1.) Identify and describe how the effects of soil erosion by wind and water may be reduced or prevented.

(2.) Analyze factors that cause an organism to become an endangered species.

          (iv.) MATTER AND ENERGY

     (A.) Matter

(1.) Classify examples of changes in matter as chemical or physical.

(2.) Classify common substances as acidic, basic, or neutral.

     (B.) Energy and Motion

(1.) Classify machines as simple or compound.

(2.) Determine the simple machines in a compound machine.

(3.) Predict the relationship between surface texture and friction.

(4.) Evaluate the energy in a system for the relative amounts of potential and kinetic energy.

(5.) Determine the variables that effect the strength of an electromagnet.

          (v.) PROCESS SKILLS

     (A.) Measure length, mass, and weight, volume, and temperature using appropriate metric instruments and units. Record the data.

     (B.) Interpret data and draw conclusions when given a scientific problem.

     (C.) Determine the constant, control, dependent and independent variables in an experiment. top


     XXXI.     SOCIAL STUDIES OBJECTIVES

           PRE -K -2

           RATIONALE

The skills taught in Social Studies prepare students for their future roles in an interdependent, diverse society in which individuals contribution is important for the betterment of that society. Through this preparation students will become informed and responsible citizens.

Pre - Kindergarten

The students will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological sequence.

     (A.) Demonstrate an awareness of special days and holidays.

     (B.) Demonstrate an awareness of historical multi-cultural celebrations.

     (C.) Distinguish past time and present time as it relates to their own life.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Recognize that money is used as a medium for exchange.

     (B.) Pretend play in a buying/selling situation.

     (C.) Demonstrate an awareness of community helpers

(3.) Demonstrate knowledge and understanding of diverse governmental systems and how they affect the lives of the citizens involved.

(4.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Participate in decision making with others.

(5.) Demonstrate knowledge and application of map reading skills and how geography influences people's lives.

     (A.) Distinguish between maps and globes.

     (B.) Demonstrate an awareness of how weather and clothing correlate. top


KINDERGARTEN SOCIAL STUDIES OBJECTIVES

The students will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological order.

     (A.) Demonstrate a knowledge of traditional American Holidays and name personalities associated with them.

     (B.) Demonstrate knowledge of various ethnic celebrations.

     (C.) Place events of their lives in past or present and make predictions about their futures.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Identify coins as money.

     (B.) Assume appropriate roles in dramatic play situations representing buying/selling episodes.

     (C.) Demonstrate knowledge of community helper roles.

(3.) Demonstrate knowledge and understanding of diverse government systems and how they affect the lives of the citizens involved.

(4.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Determine the need for rules at home and school.

     (B.) Participate in decision making with others.

(5.) Demonstrate knowledge and application of map reading skills and how geography influences.

     (A.) Locate different objects in the environment on a miniature scale.

     (B.) Demonstrate knowledge of how different forms of weather affect living patterns. top


      FIRST GRADE     SOCIAL STUDIES OBJECTIVES

The students will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological sequence.

     (A.) Demonstrate knowledge of holidays and customs of different cultures and ethnic groups.

     (B.) Demonstrate a knowledge of past, present and future as it relates to the child or American History.

     (C.) Discuss the lives of great Americans.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Identify community helpers and their roles in meeting our needs.

     (B.) Identify coins by name in our monetary system.

     (C.) Identify needs and wants of people of different cultures.

(3.) Demonstrate knowledge and understanding of diverse governmental systems and how they affect the lives of the citizens involved.

     (A.) Identify people who have leadership roles.

(4.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Analyze the reasons for rules and responsibilities of home and school.

     (B.) Participate in a rule making activities.

(5.) Demonstrate knowledge and application of map reading skills and how geography influences people's lives.

     (A.) Practice using a map and a globe.

     (B.) Will identify and use the cardinal directions. top


      SECOND GRADE     SOCIAL STUDIES OBJECTIVES

The student will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological sequence.

     (A.) Compare/contrast holidays of different cultures.

     (B.) Constrict a simple timeline showing an example of chronological events.

     (C.) Study the contributions of great Americans.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Distinguish needs and wants and how they are met by people of different cultures.

     (B.) Evaluate consumer choices.

(3.) Demonstrate knowledge and understanding of diverse governmental systems and how they affect the lives of citizens involved.

     (A.) Identify people with leadership roles in local, state and federal government.

     (B.) Identify services provided by various governmental agencies.

(4.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Determine rights and responsibilities of the home, school, and community.

     (B.) Participate in rule-making activities.

(5.) Demonstrate knowledge and application of map reading skills and how geography influences people's lives.

     (A.) Identify continents, oceans, countries and how the location influences the lives of peoples of the world.

     (B.) Interpret map symbols and use cardinal directions. top


      GRADES 3-5     RATIONAL

      GRADE 3 

The skills taught in Social Studies prepare students for their future roles in an interdependent, diverse society in which individuals contribution in important for the betterment of that society. Through this preparation students will become informed and responsible citizens. The learner will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological sequence.

     (A.) Create a time line of the historical events of a city or a town present day.

     (B.) Compare and contrast present day life with that of earlier times.

     (C.) Analyze the lives of famous people in history.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Examine the concept of scarcity in situations relating to personal issues and world events.

     (B.) Explore opportunity cost.

     (C.) Distinguish among the various forms of income and give examples of each (wages, interest, rent profit.

     (D.) Categorize natural, human and capital resources.

     (E.) Explore medium of exchange used in different countries.

(3.) Demonstrate knowledge and understanding of diverse governmental systems and how they affect the lives of citizens involved.

     (A.) Distinguish between local, state and national governmental offices and where the offices are located.

     (B.) Decide how various services provided by local governments affect the quality of life in the community.

     (C.) Explore what life would be like under a different governmental system than democracy.

     (D.) Identify appropriate resources for collecting information directly related to community resources.

      Grade 3     Social Studies

(4.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Select leaders or make decisions by using the democratic process.

     (B.) State how specific school rules protect individual rights.

     (C.) Participate in decision-making discussions.

(5.) Demonstrate knowledge and application of map reading skills and how geography influences people's lives.

     (A.) Make up a legend for a given map.

     (B.) Draw conclusions based on information provided by maps, their symbols and legends.

     (C.) Search for specific spot on a map using letter and number coordinates in a map's grid system. top


      GRADE 4     SOCIAL STUDIES OBJECTIVES

The learner will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological sequence.

     (A.) Compare and contrast the effects of given changes in population, land-use patterns environment, or technologies on a community.

     (B.) Construct and evaluate information on a time line of Missouri.

     (C.) Interpret information and drew inferences from varied sources.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Give examples of opportunity costs resulting from choices in economic decisions.

     (B.) Analyze how and why different regions of this nation specialize in the production of goods and services and how trade facilitates specialization.

     (C.) Distinguish among human, natural and capital resources used in producing goods and services.

     (D.) Compare and contract how the supply and demand of goods and services varies with the seasons and region.

(3.) Demonstrate knowledge and understanding of diverse governmental systems and how they affect the lives of citizens involved.

     (A.) Compare and contrast the democratic decision making processes used in the United States with governmental forms used in other countries.

(4.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Contrast the difference between value judgments and factual claims about events and people.

     (B.) Distinguish among and demonstrate making rules, enforcing rules, and interpreting rules.

     (C.) Explore how people from diverse backgrounds view the same historical event.

     (D.) Justify the need for rules and laws that provide order and fairness in group situations.

(5.) Demonstrate knowledge and application of map reading skills and how geography influences people's lives.

     (A.) Use geographic information to draw conclusions about places located on maps.

     (B.) Compare and contrast types of natural features, human-made features and political units on maps and globes.

     (C.) Identify regional Missouri.

     (D.) Locate continents and oceans.

     (E.) Compare and contrast the characteristics or features of a place or region. top


      GRADE 5     SOCIAL STUDIES OBJECTIVES

The learner will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological sequence.

     (A.) Interpret and construct time lines as related to the settlement, colonization, and expansion of the United States.

     (B.) Contrast and compare features and lifestyles of various groups of people living during the times of the settlement of the United States.

     (C.) Categorize factors that cause given changes in population, land-use patterns, environment and technology on regions of the United States.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Compare and contrast the value of decisions made when opportunity costs trade-offs are made in economic decisions.

     (B.) Organize a glossary of economic terms related to production and use those terms and assembly line techniques to produce manufactured products.

     (C.) Predict the success of a business based upon the applications of the laws of supply and demand.

     (D.) Compare and contrast how and why different regions of this nation specialize in the production of goods and services, and how trade facilitates specialization.

(3.) Demonstrate knowledge and understanding of diverse governmental systems and how they affect the lives of the citizens involved.

     (A.) Compare and contrast the duties of the executive branch of the United States government with the duties of the executive branch in other nations.

     (B.) Construct a chart to show comparisons between the duties of the legislative branch of the United States government and of law-making branches of other nations.

     (C.) Assess the duties of the judicial branch of the United States government and determine how decisions made by the judicial branch affect the lives of today's citizens.

(4.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Relate the causes, consequences, sequences of historical events and developments in American history to the American society of today.

     (B.) Identify rules, laws and government practices that promote specific democratic values found in the Declaration of Independence and the United States Constitution and propose rules and laws             that provide for order and fairness in group situations.

     (C.) Distinguish among examples of decision-making processes that are democratic from examples of those that are not and justify the reasoning used on these decisions.

     (D.) Compare and contrast the rights and responsibilities of citizens of the United States to the rights and responsibilities of citizens in an autocratic country.

     (E.) Justify the reasoning in arguments on both sides of a political issue.

     (F.) Predict differences in how people from various cultures perceive and judge an event and explain why those perceptions and judgments differ.

(5.) Demonstrate knowledge and applications of map reading skills and how geography influences people's lives.

     (A.) Draw conclusions about geographical concepts from information found on maps.

     (B.) Interpret information about natural features, human-made features and political units found on maps and globes.

     (C.) Distinguish among the world locations on maps and gloves and describe how those locations are similar to or different from one another.

     (D.) Distinguish among places and features on maps of the United States, and compare the ways in which those places relate to each other. top


      GRADE 6     SOCIAL STUDIES OBJECTIVES

      Rationale     

The purpose for this class is to introduce students to the world-its various histories, cultures, and geographies. This background will help students to live in our interdependent global community.

The student will:

(1.) Demonstrate knowledge and understanding of historical events and personalities in chronological sequence.

     (A.) Given instructions the student will develop, read, and interpret time lines.

     (B.) Given instruction the student will compare and contrast value judgments and factual claims about historical events and personalities reflection various cultures.

     (C.) Given instruction the student will describe or identify causes, consequences, and sequences of historical events in American and world history.

     (D.) Given instruction the student will use various sources to analyze, evaluate, and draw conclusions on specific historical events or personalities.

(2.) Demonstrate knowledge and understanding of consumer skills and interdependent global economic systems.

     (A.) Given instruction the student will make predictions based on application of the laws of supply and demand to determine the consequences of temporary shortages and surpluses caused by                    high or low demand.

     (B.) Given instruction the student will decide why different regions in the world specialize in the production of goods and services, and diagnose the effect trade has on specialization.

     (C.) Given instruction the student will use economic terms to describe the means of production.

     (D.) Given instruction the student will evaluate the effect of governmental taxation and spending on households and business.

(3.) Demonstrate knowledge and understanding of diverse governmental systems and how they affect the lives of the citizens involved.

     (A.) Given instruction the student will compare and contrast various governmental systems as; democratic, communism, socialism, military dictatorship, and monarchy.

     (B.) Given instruction the student will examine how various governmental systems propose rules, select leaders and provide order.

     (C.) Given instruction the student will evaluate how decision-making process work in various governmental systems. How an individual can influence government.

     (D.) Given instruction the student will assess how various human needs are met by family, local community, national groups and institutions of various cultures studied.

(4.) Demonstrate knowledge and application of map reading skills and how geography influences people's lives.

     (A.) Given instruction the student will select the appropriate method to locate and identify places on a map. The methods taught will be latitude and longitude, grid coordinate, map keys, and/or                 map legends.

     (B.) Given instruction the student will recognize natural features, human-made features, and political features on a given map or maps.

     (C.) Given instruction the student will evaluate and compare how locations of human-made features and natural features relate to each other on Missouri, United States and world maps.

     (D.) Given instruction the student will predict effects of given changes in population, land-use patterns environment, or technology on a community, city or region.

(5.) Demonstrate knowledge and understanding of the rights and responsibilities of a citizen in a democratic society.

     (A.) Given instruction the student will evaluate the right and responsibilities of citizens of the United States (or a democratic society).

     (B.) Given instruction the student will compare and contrast roles of citizen in a democratic society and in a totalitarian society.

     (C.) Given instruction the student will compare and contrast the roles or positions an individual may assume in this or any culture and the expected behaviors attached to each role. top


XXXII. SEVERABILITY

The provisions of this Charter are severable under the generally accepted understanding of severability in contract law in the State of Missouri. In the event that anything in this Charter is, after approval by the The University of Computer & Game Technology, Missouri found by the parties, or by a court of competent jurisdiction to be illegal or unenforceable in whole or in part, the remaining provisions of this charter shall nevertheless be binding and enforceable the extent permitted by law and the operation of the Global Youth Development, Inc.'s Charter Schools shall continue unless terminated in advance with the provisions of this charter and the Missouri charter schools Act. Sections 187.930(4) et. seq. top


XXXIII.) Support Information

Support Information will be upon request only. top


(XXXIV.) Budget

Budget Information will be upon request only. top


XXXV. Programming Curricula

What is not added at this time to the Curricula Section is Programming and other Computer Science Curricula which will be Included top